Imbued Attacks have 1250 increased Attack Rating.
While the Opponents Soul is Imprisoned, 100% chance to activate Aura of Incinerate when the Opponent fails to gain a Buff through Chance. Cooldown 1 second.
Chaos Surge creates Regeneration instead of Prowess, granting 4% of missing health over 12 seconds. Prowess can no longer be copied, but Regeneration can.
Dimensional Beings: +15% increased Ability Power Rate.
Unique Synergy: Does not stack with duplicate Synergies.
Danger Sense bonuses expand to include all Mystic Champions. Danger Sense's Ability Accuracy reduction does not ignore the Immunities from Mystic Champions.
Opponent's Energy Resistance is reduced by -950.
Opponent's Energy Resistance is reduced by -950.Unique Synergy: Does not stack with duplicate synergies.
Shadow Magic Buff duration increased by 2 second(s).Solo Synergy: Only affects this Champion and does not stack.
+25% Bleed Ability Accuracy & duration.
Enter the fight with 2 Rage.
+25% Armor Break duration and Potency.
+25% Armor Break duration and Potency.
Up to +60% Attack Rating based on Physical Resistance.Unique Synergy: Does not stack with duplicate synergies.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.Unique Synergy: Does not stack with duplicate synergies.
Copied Buffs have 25% increased duration.
All Champions: Mutant Opponents have 30% reduced Ability Accuracy during either Champions Special Attacks.
Unique Synergy: Does not stack with duplicate Synergies.
Increase the chance to draw the Sumopool Card.Solo: Only affects this Champion and does not stack.
While the Opponent is inflicted with at least 15 damaging Debuffs, gain an indefinite True Damage Buff.
While Enrage is active, the burst of Energy Damage from Heavy Attack charges twice as fast.Unique Synergy: Does not stack with duplicate synergies.
The durations of the Buffs granted by Rite of the Phoenix are increased by 50%.
Well-timed blocks give Terrax +3% of a Bar of Power.Unique Synergy: Does not stack with duplicate synergies.
The first Special Attack after reaching Max Momentum Charges has its Attack Power increased by 70%.
When Veil of Fortune Triggers, 50% chance to gain a Prowess Buff, granting 100% Special Attack Damage for 15 second(s).
When gaining one Instability Gain a Prowess Buff, granting 50% Special Attack Damage for 15 second(s).Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: +10% Max Health.
Unique Synergy: Does not stack with duplicate synergies.
When she intercepts the opponent’s Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent’s Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
40% chance to reactivate a Power Sting when it’s timer expires.Unique Synergy: Does not stack with duplicate Synergies.
Squirrel Girl reads Deadpool’s Guide to Super Villains cards to gain an advantage, increasing her Attack Rating by 10% while fighting Villain Champions.Solo: Only affects this Champion and does not stack.
Ægon gets +20% Attack Rating while fighting larger Champions.
The Champion gets +20% Attack Rating while fighting smaller ChampionsUnique Synergy: Does not stack with duplicate synergies.
The Aura of Incineration deals 15% more damage.
The Death Field deals 10% more damage.
Intimidating Presence debuffs deal 10% more damage.Unique Synergy: Does not stack with duplicate synergies.
Start each fight with +1 Rage Debuff.
Activating a Special Attack immediately after a Basic Attack lands inflicts an 8% Fatigue Debuff for 8 seconds.
Start each fight with 2 Spots.Unique Synergy: Does not stack with duplicate synergies.
+ 30% Power Rate against Villains. +10% Critical Rating against Heroes.
+ 30% Power Rate against Villains. +10% Critical Rating against Heroes.
+ 30% Power Rate against Villains. +10% Critical Rating against Heroes.
+ 30% Power Rate against Villains. +10% Critical Rating against Heroes.Unique Synergy: Does not stack with duplicate synergies.
All Villains gain +20% Armor.
Unique Synergy: Does not stack with duplicate synergies.
Non-Robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow






















