War Machine
Tech | 2015
Abilities
Armor, Armor Break, Contact Attacks, Rupture, Suppression
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW: Planetary Endurance
#AW: Sugar Pill
#Hero
#Metal
#Offensive: Damage Over Time
#Size: M
#Stark Tech
Relics

Signature Ability (Sig 1)
EMPTY THE CLIP
When brought below 15% Max Health
War Machine activates his Empty the Clip routine to do the following:
Gain 12 Fury Passives, each granting 4.5 Attack Rating. These effects are lost as War Machine lands attacks.
Gain 12 Regeneration Passives, each recovering 1.1 Health over 15 seconds. These effects are lost as War Machine is struck.
Abilities
ALWAYS ACTIVE
Start the fight with an indefinite Armor Up Buff increasing Armor Rating by 63.0.
PERSISTENT CHARGE - MAX 5
War Machine begins each Quest with 200.0 Persistent Charges.
Charges can be spent in the pre-fight screen to activate one or more Armory Boosts (found below). Each Boost lasts 1 fight, doesn’t stack, and can be used by other Tech Champions.
Winning a fight with War Machine grants 100.0 Charge(s) plus an additional 1 Charge(s) for each other #Hero Champion on this team.
ARMORY BOOSTS - PRE-FIGHT ABILITY
Tech Attackers gain +1000.0% Attack Rating when an Armory Boost is active.
Support: Gain 200.0 Cleanse Charges. When champions with Cleanse are inflicted with a Debuff, it is immediately Purified and a Cleanse Charge is removed.
Fortify: Gain Energy Resistance equal to their Armor Rating.
Skirmish: Gain up to +12.0 Attack Rating based on current Armor Rating and Debuffs excluding Stuns gain +20% Duration.
HEAVY ATTACKS
Refreshes all personal Debuffs excluding Stuns on the opponent. Cooldown: 20 seconds.
SPECIAL ATTACKS
Advanced auto-targeting prevents the opponents from using Evade.
SPECIAL ATTACK 1
The minigun's suppressing fire grants each shot a 100.0% chance to inflict a Suppression Debuff, reducting Combat Power Rate by 10.0% for 10 seconds. This effect applies on Blocked hits. Max Stacks: 5.
Each shot has a 60.0% chance to inflict a Rupture Debuff, each dealing 60.0 Physical Damage over 5.5 seconds. The chance to Rupture increases by 60.0% for each Armor Break Debuff on the opponent.
Each Suppression Debuff inflicted also Invalidates 1 Prowess effect from the Opponent.
SPECIAL ATTACK 2
100.0% chance to inflict an Armor Break Debuff, removing an Armor Up Buff and reducing Armor Rating by 60.0 for 30 seconds. Max Stacks: 2.
SPECIAL ATTACK 3
100.0% chance to inflict a Stun Debuff lasting 3.5 seconds.
Gain a Fury Passive increasing Attack Rating by 55.0 for 30 seconds. Each Armor break on the Opponent will grant War Machine an additional Fury Passive.
Synergies
HOUSE OF IRON
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Unique Synergy: Does not stack with duplicate synergies.
SKIRMISH ENHANCEMENT
Rupture Debuffs gain +25% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Unique Synergy: Does not stack with duplicate synergies.
WEST COAST AVENGERS
Opponents have -80% Purify Ability Accuracy for 0.25 seconds after being Struck.
Hawkeye’s personal Bleed abilities inflict Poison instead.
Armor Ups gain flat +30% Ability Accuracy and Potency. Additionally, during Special attacks, gain +30% Attack Rating for each Armor Up Buff or Passive on either Champion, up to a maximum of 300%.
Unique Synergy: Does not stack with duplicate Synergies.
Spotlight & Gameplay
Coming Soon...










