Scorpion
Science | 2022
Abilities
Block Unblockable*, Contact Attacks, Evade, Fury, Petrify, Poison, Rupture, Shock, Taunt, Torment, Fury
 
*, Power Gain
*, Slow
*
Immunities
Poison Immunity, Rupture Immunity, Shock Immunity
#AW : House of Mirrors
#AW: Crush
#AW: Subdue
#Metal
#Offensive: Burst
#Sinister Six
#Size: M
#Villain
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides ● Excels with Synergy
Relics




Signature Ability (Sig 1)
CYBERNETICALLY ENHANCED ARMOR
While a non-Skill Opponent is suffering from Taunt, Scorpion gains a Steadfast Passive during their Special Attacks. Scorpion-Sense is removed when the Steadfast ends.
If the Opponent is inflicted with Petrify and they attempt to Heal, Scorpion Passively Regenerates 79.0% of the Health denied to them due to any reduced Regeneration Rate. Each tick of this healing cannot exceed 0.2 health, this value scales with Base Health.
Abilities
PRE-FIGHT: STING DEBUFF - MAX 30 STACKS
Sting Debuffs are Damage over Time Debuffs that Scorpion inflicts on Medium Attacks. His default Sting Debuff is a Poison Debuff, but he can choose between Shock and Rupture Debuffs in the Pre-Fight Screen.
Poison: inflict 3.0 Direct Damage Damage over 13 seconds and reducing health recovery by 30%.
Shock: inflict 7.0 Energy Damage over 13 seconds.
Rupture: inflict 7.0 Physical Damage over 13 seconds.
On fight entry Scorpion gains Immunity to the Damage over Time effects he did not select with this Pre-Fight, Shock and Rupture Immune by default.
If the Opponent triggers a Special Attack while suffering from his personal Sting Debuffs inflict a burst of 40.0 Sting Debuff Damage per stack of Sting Debuff.
SCORPION-SENSE
When the Opponent Evades or at the end of their Special Attacks, Scorpion gains a non-stacking Scorpion-Sense Passive, granting 20.0% chance to Evade for 15 second(s). When Scorpion-Sense expires it goes on a cooldown for 1000.0 seconds.
When Scorpion Evades an attack or when his Evade is prevented by Ability Accuracy reduction, he inflicts a Sting Debuff. If he Evades successfully, his Scorpion-Sense Passive is removed, he Counter-Attacks, and he deals a burst of Sting Debuff Damage, scaling with Base Attack. Scorpion will not attempt to Evade while Blocking.
As a defender, he gains Scorpion-Sense every 15 second(s) unless the Attacker reaches their current Combo count plus 2000.0 Combos by the end of this duration. Reaching the targeted Combo Count removes any existing Scorpion-Sense and triggers its cooldown.
TORMENT DEBUFF - WHILE HEAVY CHARGING
Charging a Heavy Attack grants a Torment Charge, however holding the Heavy Attack grants a Torment Charge every 0.4 second(s)
Landing a Heavy Attack converts all Charges into Torment Debuffs. Landing Special Attack 1 or 2 while charging converts one extra Debuff per Charge.
Torment Debuffs lasts for 10 second(s) but pauses during Specials, and causes all damaging Debuffs to last 100.0 second(s) longer flat.
SPECIAL ATTACK 1
Each hit inflicts a Sting Debuff. This effect has a 50.0% chance to go through block.
Final Hit: Inflict a Taunt Debuff for 12 seconds, reducing Attack Rating by 15.0%.
If the Opponent fails to launch a Special Attack before the Taunt Debuff expires, Scorpion inflicts a non-stacking Suppression Debuff, reducing Combat Power Rate by -25.0% for 12 seconds.
SPECIAL ATTACK 2
All Sting Debuffs are Paused for the duration of the Special, and refreshed by the end of it.
Final Hit inflicts 2 Bursts of Sting Debuff Damage per Sting Debuff on the Opponent, and also inflicts a Petrify Debuff of 40.0% Potency that lasts for 20.0 seconds. The Petrify can be inflicted through Block.
The Potency of the Sting Debuff Bursts are increased by 10.0% for each stack of Torment Debuff converted during this Special.
SPECIAL ATTACK 3
Inflict the Opponent with a Stun Debuff, stunning the Opponent for 3 seconds, and inflict 1000.0 Torment Debuffs that last for 15.0 seconds.
While these Torments are active, charging Heavy grants a Fury Charge instead of Torment Charges.
Attacking from Heavy Charge grants a Fury Buff per charge, max 20 stacks, increasing Attack Rating by 20.0 for 20 second(s). While charging, Torment and Fury stacks are paused.
Synergies
DRESSED FOR A FUNERAL
When inflicting the Opponent with Bleed, also inflict an Incinerate Debuff, reducing Block Proficiency by 50% and dealing 220% of Attack in Energy Damage over 4 second(s).
Gain a Fury Passive for each Sting Debuff on the Opponent, increasing Attack Rating by 10%.
Gain 25 Power per Unique Buff over 5 seconds whenever Venom gains a Genetic Memory Buff.
Unique Synergy: Does not stack with duplicate synergies.
ENEMY OF ALCHEMAX
If Scorpion-Sense is active and Scorpion is Stunned, Scorpion’s Evade Ability Accuracy is increased to 100%.
When Striking the Opponent's Block, each Wither Debuff on the Opponent has 50% chance to inflict an additional Rupture.
Unique Synergy: Does not stack with duplicate synergies.
IN MY NATURE
On a Heavy Attack inflict a Slow Debuff lasting for 10 second(s). Opponents with Natural Class Advantage cannot be slowed. When the Opponent fails to Evade, Scorpion inflicts a burst of Sting Debuff Damage.
30% chance to inflict a non-stacking Disorient Debuff reducing Defensive Ability Accuracy and Block Proficiency by 50% for 8 seconds when a Poison expires.
Unique Synergy: Does not stack with duplicate synergies.
JJJ DEMANDED IT
Gain 15% Perfect Block Chance while Scorpion-Sense is active.
Refreshing a Taunt by Dodging Back and Idling for 1 second also inflicts a Cowardice Debuff on the Opponent reducing Special Attack Damage by 25% for 10 seconds.
Evading or Dodging an attack also causes Spider-Man’s Web Cartridge Debuffs to be paused for 3.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
I HIRED YOU
Completing a Headline grants a 4% missing Health Self-Repair Buff for 5 seconds.
After a fight begins, receive a basic Headline prompt to complete within 7 seconds. Completing it pays out a Power Gain Passive, granting 25% of a Bar of Power over 8 seconds. Receive a new Headline 20 seconds after one ends.
After a fight begins, receive a basic Headline prompt to complete within 7 seconds. Completing it pays out a Power Gain Passive, granting 25% of a Bar of Power over 8 seconds. Receive a new Headline 20 seconds after one ends.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...















