Sentinel
Tech | 2018
Abilities
Armor, Armor Break, Contact Attacks, Heal Block, Incinerate, Intimidate, Robotics, Shock, Unstoppable, Cowardice
*
Immunities
Armor Break Immunity, Bleed Immunity, Coldsnap Immunity, Frostbite Immunity, Poison Immunity
7* Stat Focus
Attack:
Special Damage
#10 Year Challenge
#AW : Secutor
#AW: Sugar Pill
#Defensive: Tank
#Metal
#RAIDS : Assault
#Robot
#Size: XL
#Villain
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides
Relics


Duel Targets
SwiTcher
(7*
R4)
Signature Ability (Sig 1)
SECONDARY ISO BATTERY
Always Active
Personal Debuffs other than Intimidate gain 19.1% duration.
Once per fight when dropping below 20.0% Max Health, Sentinel activates -1 Armor Up Buffs granting +50.0 Armor Rating for 3.5 seconds, expiring one at a time.
Each time one of these Armor Up Buffs ends for any reason other than Pulverize or Sentinel's personal abilities, Sentinel Passively gains 90% of a Bar of Power.
Abilities
ALWAYS ACTIVE
Sentinel bots are Immune to Poison, Bleed, Armor Break, Coldsnap, and Frostbite effects.
ANALYSIS CHARGES - MAX: 100
Sentinel monitors the target. When they repeat the same action consecutively, Sentinel gains 6 Analysis Charges. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dodging, and Blocking an attack.
With its code focused towards the X-Gene, Sentinel gains twice the amount of Analysis Charges while fighting Mutant Champions.
When the Opponent activates a Special Attack, if it matches their previously activated Special Attack, gain 2000.0 Analysis Charges.
As a Defender, or in Battlegrounds, Sentinel starts each fight with 2500.0 Analysis Charges. Amount not increased against Mutants.
ANALYSIS CHARGES - EFFECTS
For every -1 Analysis Charges, Sentinel gains the following:
+9.0 Armor Rating and Critical Resistance.
+10.0 Attack Rating.
Special Attacks cost -3.0% less Power.
The potency of incoming Instant Damaging effects from Champions is reduced by -5.0%.
ANALYSIS COMPLETE - PASSIVE
At max Analysis Charges, Sentinel gains the following abilities:
Personal Debuffs can be inflicted through the Opponent’s Block.
Shock, Incinerate, Heal Block, and Armor Break Debuffs gain 50.0% increased duration and 100.0% increased Ability Accuracy.
While charging a Heavy Attack, Sentinel becomes Passively Unstoppable for 1 second. If Sentinel is struck while this Unstoppable is active, it goes on cooldown for 500.0 seconds.
HEAVY ATTACKS
The final hit inflicts a Shock Debuff, dealing 133.0 Energy Damage over 4 seconds. If Sentinel is at 3 Bars of Power, he consumes 30.0% of a Bar to inflict an additional Shock Debuff.
SPECIAL ATTACK 3
This attack destroys the current Sentinel bot and removes all Buffs and Debuffs that were on it. Then a spare Sentinel bot is called in to take its place, which arrives at full Health.
Spare Sentinel bots are Persistent, with only 100.0 available per Quest. As a Defender, regain -1 spare Sentinel at the end of the fight. While no spare Sentinel is available, this Special cannot be activated.
Synergies
HARDWIRED FOR HEARTBREAK
Each time an Opponent is immune to one of Sentinel’s personal Incinerate or Shock effects, Sentinel gains 2 Analysis Charges. If Sentinel has his Analysis Complete, he deals a burst of 25% of his Attack Rating as Energy Damage each time instead.
Each time a Robot Opponent is immune to one of Squirrel Girl’s personal Bleed effects, Squirrel Girl converts her Bleed into a Shock effect.
Unique Synergy: Does not stack with duplicate synergies.
RESISTANCE IS FUTILE
Up to +25% Armor Rating based on missing Health.
Robots: If a Robot is defeated. They gain a Self-Repair Cross-Fight which gets consumed when they enter their next Fight, Regenerating 25% of their missing health over 20 seconds. This effect ends early if Stunned.
Unique Synergy: Does not stack with duplicate Synergies.
Unique Synergy: Does not stack with duplicate Synergies.
OMEGA SENTINEL POTENTIAL
Gain 33% Armor Up potency.
Increase the Light and Heavy Attacks Debuff pause duration by 2 seconds.
Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a Cowardice Debuff, reducing Special Attack Damage by 95% for the duration of the Heal Block.
Unique Synergy: Does not stack with duplicate synergies.
THIS IS MY FAMILY
Personal Disintegration effects gain 20% increased duration.
While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
At max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Personal non-Damaging Debuff durations are increased by +2.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...
























