Titania

Titania

Science | 2022

Abilities
Contact Attacks, Cowardice, Decelerate, Disorient, Exhaust, Falter, Fatigue, Fury, Indestructible, Intimidate, Petrify, Physical Damage, Physical Resistance, Physical Vulnerability, Stagger, Stifle, Suppression, Unblockable, Unstoppable, Weakness, Wither
Immunities
Buff immunity, Bleed Immunity Absorbing Man
7* Stat Focus
Attack: Critical Rating
Defense: Block Penetration
#AW: Crush #AW: Decay #Cul's Worthy #Defensive: Tank #EQ : Romance #Offensive: Raw Damage #Size: L #Valentine's #Villain
Playstyle and Requirements
Awakening Recommended
Relics
HulkSpider-Man 2099
Insulated Science Relic of Toughness
Duel Targets
Lewis Smith (7* R4)

Signature Ability (Sig 1)

GRUDGE MATCH
Always Active
Whenever Titania inflicts a stackable personal Debuff, she has a 9.9% chance to inflict it twice.
When fighting #L and #XL Opponents, Titania’s Fury potency is increased by 9.9%.

Abilities

ALWAYS ACTIVE
Titania is immune to Buffs. She doesn’t need your help.
Physical Resistance
+10.0 Physical Resistance.
HAYMAKERS
Indestructible
Performing a Dash, a second Medium Attack, or charging a Heavy Attack grants Titania Unblockable, Unstoppable, and Indestructible Passives for 4 seconds. 30 second cooldown.
While these effects are active, each hit deals a burst of 5.0 Physical Damage for each Debuff on the Opponent.
ADDING INJURY TO INSULT
Whenever the Opponent is inflicted with a Debuff, Titania gains a Fury Passive increasing Attack Rating by +10.0 for 15 seconds, and Haymakers’ cooldown is reduced by 1 second.
All of Titania’s Debuffs can be inflicted through Block.
LIGHT ATTACKS
Suppression
Inflict a 5% Suppression Debuff for 2 seconds, paused during Titania’s Special Attacks.
HEAVY ATTACKS
Stagger
The first hit inflicts a Stagger Debuff for 8 seconds.
If the first hit lands while Haymakers’ effects are active, the final hit inflicts an extra stack of Titania’s active personal Debuffs. If this attack is canceled into a Special Attack, the extra Debuffs are inflicted on the final hit of the Special instead.
SPECIAL ATTACK 1
The first hit inflicts a non-stacking Debilitate Debuff, extending the duration of any new Debuffs by 50% for 30 seconds.
Each hit inflicts a Weakness Debuff, reducing Attack Rating by 5% for 8 seconds.
SPECIAL ATTACK 2
Physical Vulnerability
The final hit inflicts a non-stacking -20.0 Physical Vulnerability Debuff for 20 seconds. This Debuff is refreshed whenever the Opponent suffers 4 or more Suppression Debuffs.
Each hit inflicts a Weakness Debuff, reducing Attack Rating by 5% for 8 seconds.
SPECIAL ATTACK 3
Immediately activate Haymakers with +50% duration, ignoring their cooldown.
Intimidate
Inflict 30% potency Fatigue, Exhaustion, Decelerate, Disorient, Falter, Stifle, Wither, Petrify, Cowardice, and Intimidate Debuffs on the Opponent for 4 seconds.

Synergies

DO YOU EVEN LIFT?
Titania
Colossus
Drax
Hulk
Hyperion
TitaniaIncrease the potency of Fury effects by 4% for each synergy member present. Max: 20%.

ColossusIncrease the potency of Fury effects by 4% for each synergy member present. Max: 20%.

DraxIncrease the potency of Fury effects by 4% for each synergy member present. Max: 20%.

HulkIncrease the potency of Fury effects by 4% for each synergy member present. Max: 20%.

HyperionIncrease the potency of Fury effects by 4% for each synergy member present. Max: 20%.

FEAR ITSELF
Attuma
Hulk
Juggernaut
Thing
Titania
Absorbing Man
AttumaGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

HulkGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

JuggernautGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

ThingGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

TitaniaGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

Absorbing ManGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

Unique Synergy: Does not stack with duplicate synergies.
HORRIBLE BOSSES
Titania
Doctor Doom
The Hood
Baron Zemo
TitaniaDebuffs gain +50% Ability Accuracy for each other synergy member present, increased to +100% for each defeated synergy member. Does not affect Debuffs from Titania's Signature Ability.

Solo Synergy: Only affects this Champion and does not stack.
I WILL BREAK YOU
She-Hulk
Titania
She-HulkHeavy Attacks deal a burst of Physical Damage equal to 75% of base Attack Rating for each Debuff on the Opponent.

TitaniaStart each fight with 10 Fury Passives and Fury effects gain +25% duration.

Unique Synergy: Does not stack with duplicate synergies.
MS. CREANTS
Black Cat
Ghost
Titania
Black CatWhen the Heist ends, pause Black Cat’s currently active Cruelty Passives for 7 seconds.

GhostGain +300 Armor Rating.

TitaniaGain +20% more Power from Heavy Attacks.

Unique Synergy: Does not stack with duplicate synergies.
NOW YOU'RE PLAYING WITH POWER
The Champion
Titania
The ChampionContest’s Greatest Fighters now includes every Champion.

TitaniaIntercepting the Opponent pauses Titania’s Fury Passives for 2 seconds and reduces Haymakers' cooldown by 5 seconds.

Unique Synergy: Does not stack with duplicate synergies.
PUNK'S PANACHE
Titania
Captain Marvel (Classic)
Storm
Yondu
Synergy Members: Special Attacks don't generate Power for the Opponent if Titania is alive, and gain +10% Attack Rating if Captain Marvel is alive, +750 Critical Rating if Storm is alive, and +400 Critical Damage Rating if Yondu is alive.
Unique Synergy: Does not stack with duplicate synergies.
ROGUE'S ROMANCE
Absorbing Man
Titania
Absorbing ManMedium and Heavy Attacks gain 600 Critical Damage Rating.

TitaniaGain Immunity to Bleed effects.

Unique Synergy: Does not stack with duplicate synergies.
THE MAIN EVENT
The Serpent
Absorbing Man
Titania
Attuma
The SerpentPersonal Fury effects are 8% more potent for each #Cul’s Worthy Champion on the team.

#Cul’s Worthy: Instant Damaging effects gain 15% potency.
Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay