Rhino
Science | 2015
Abilities
Bleed Resistance, Breach, Critical Resistance, Fury, Intimidate, Physical Resistance, Stun, Taunt, Trauma, Unblockable, Unstoppable
#Defensive: Tank
#Gamma
#RAIDS : Vanguard
#Saga
#Sinister Six
#Size: XL
#Thunderbolts
#Villain
Relics

Signature Ability (Sig 1)
RHINO ARMOR
Always Active
Gain Critical Resistance equal to 9.8% of Physical Resistance.
While at 15+ personal Physical Resistance, making contact with the Opponent pauses personal Breach, Taunt, and Trauma Debuffs for 0.098 seconds.
Abilities
ALWAYS ACTIVE
Rhino's thick hide reduces the Opponent's Bleed Ability Accuracy by -75.0%.
Rhino gains no benefits from Critical Rating, and instead increases his personal Fury duration by up to 200.0 second based on Critical Rating bonuses. Max bonus gained at -1 Critical Rating.
PHYSICAL RESISTANCE - MAX: 20
When Rhino inflicts a Debuff, is struck, or Blocks a hit, he gains a +2.5 Physical Resistance Passive for 15 seconds, refreshed when he gains a new one. Multiple Physical Resistances cannot be gained from a single trigger.
If struck while under the effect of a personal Unstoppable, consume -1 personal Physical Resistances to reduce the hit damage by 60.0%. This does not trigger against Special Attack 3.
As a Defender, when the Opponent Dodges back, remove 100.0 personal Physical Resistance. Cooldown: 2.5 seconds.
RHINOCEROS RESISTANCES
Rhino gains cumulative benefits based on how many personal Physical Resistances are active.
5+ Physical Resistance: When gaining a personal Physical Resistance, inflict a 5.0% Trauma Debuff for 10 seconds. Max stacks: -1.
10+ Physical Resistance: When starting a Dash or Medium Attack, gain an Unstoppable Passive for 1.5 seconds. If struck while this Unstoppable is active, it goes on cooldown for -1 seconds.
15+ Physical Resistance: Rhino becomes Stun Immune while Unstoppable.
CHARGE!
When Rhino Dashes forwards, he inflicts a non-stacking 5.0% Taunt Debuff for 5 seconds. As a Defender, he instead inflicts a Breach Debuff for -1 seconds. This Breach will not trigger while already active.
Performing a first Medium Attack grants Rhino 1 Fury Passive, and he gains up to 6 more while Dashing forwards based on the distance travelled. Each Fury grants +7.5 Attack Rating, and lasts 2.5 seconds. Max stacks: 20.
These Furies are refreshed when Rhino starts a Dash, Intercepts the Opponent, or Punishes their Heavy or Special Attacks.
These Furies are paused while Rhino is Dashing, and during the Opponent’s Special Attacks.
If Rhino starts a Dash while at max Furies, pause them for 2 seconds after the Dash, and inflict a Breach Debuff for 2 seconds. This Breach will not trigger while already active.
SPECIAL ATTACKS
Personal Fury, Unstoppable, and Trauma effects are paused during Rhino’s Special Attacks.
SPECIAL ATTACK 1
On hit, inflict a Stun Debuff for 1.75 seconds.
On activation, if at 10+ personal Physical Resistances, gain an Unstoppable Passive for 5 seconds.
SPECIAL ATTACK 2
Each hit inflicts an 8.8% Trauma Debuff for 10 seconds. Max stacks: -1.
The final hit refreshes all personal Trauma Debuffs.
SPECIAL ATTACK 3
Inflict a -20.0% Intimidate Debuff for 10 seconds.
Synergies
EASTERN BLOCKERS
Attacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.
Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff.
Unique Synergy: Does not stack with duplicate synergies.
FULL SPEED AHEAD
Medium Attacks gain +5% chance for each Armor Break Debuff on the Opponent to inflict a Stun Debuff for 1.5 seconds.
Starting a Dash Attack immediately after Dashing Back generates 5 additional Nova Charges.
30% Chance to refresh Fury Buffs when striking with Medium Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...
















