Abomination (Immortal)
Science · 2020
Abilities
Direct Damage
Petrify
Poison
Poison Resistance
Weakness
Granted via synergy
Man-Thing
Venom The Duck
Heavy Attacks inflict an Armor Break Debuff reducing the Opponent’s Armor Rating by 350 for 15 seconds.
Granted via synergy
Baron Zemo
Activating a Special Attack grants a non-stacking Vicious Buff increasing the potency of Damage Over Time Debuffs by 50% for 10 seconds.
Man-Thing
Venom The Duck
Heavy Attacks inflict an Armor Break Debuff reducing the Opponent’s Armor Rating by 350 for 15 seconds.
Granted via synergy
Baron Zemo
Activating a Special Attack grants a non-stacking Vicious Buff increasing the potency of Damage Over Time Debuffs by 50% for 10 seconds.
Counters
Tags
#AW : Secutor
#AW: Crush
#AW: Defiance
#AW: Unsteady Ground
#Carina's Challengers
#Defensive: Tank
#Fantastic
#Gamma
#Offensive: Damage Over Time
#Size: XL
#Stone
#Villain
#Wrath
Synergies
FAIREST OF THEM ALL
Heavy Attacks inflict an Armor Break Debuff reducing the Opponent’s Armor Rating by [250, 350] for 15 seconds.
The Opponent’s Combat Power Rate is reduced by up to 50% based on Agitation when struck by a Special Attack.
Symbiote Buffs gain +15% duration.
Unique Synergy: Does not stack with duplicate synergies.
IMMORTAL KINGS
Personal Poison and Acid Burn effects gain +15% Potency.
While Malice is on Cooldown gain a 25% chance to inflict a Poison Debuff dealing 30% of modified attack over 12 seconds each time a contact attack is landed. Additionally the chance to gain Fury charges during Cooldown is increased by a flat +11%.
Unique Synergy: Does not stack with duplicate synergies.
IMMORTAL RULERS
The Basic Attacks required to trigger a Self-Poison are reduced by 2.
Each Armor-Up Buff grants +5% Attack Rating. Additionally, every 10th Basic Attack triggers 1 personal Armor-Up Buff, these count toward Red Skull’s Armor cap.
Unique Synergy: Does not stack with duplicate synergies.
WHAT YOU FEAR, YOU’LL DESTROY
When struck while performing a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.
Synergy Champions: Personal damaging effects gain 15% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
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