The Hood
Mystic | 2017
Abilities
Bleed, Contact Attacks, Energy Damage , Fate Seal, Invisibility, Miss, Shock, Stagger, Energy Vulnerability
*
Immunities
Bleed Immunity
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW : X - Magica
#Cabal
#Coda
#Control: Counter
#Dimensional Being
#Size: M
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Synergy
Relics


Duel Targets
Tiranos~4
(7*
R4)
Signature Ability (Sig 1)
DARK DEALINGS
While Invisible
The Hood becomes Immune to all Stun effects. Firing a Bullet while Invisible has a 24.0% chance to Steal 10.0% of the opponent’s current Power, gaining twice that amount in the process.
Abilities
HEX PISTOLS - LOADED BULLETS: 28 - MAX LOADED BULLETS: 42
The Hood’s Bullets Persist from fight to fight within a Quest.
Nullify a Buff: Load 200.0 Bullet(s).
Make the opponent Miss while Invisible: Load 100.0 Bullet(s) when the Invisibility ends.
HEX PISTOLS - MEDIUM ATTACKS & SPECIAL 2
100.0% chance to Fire a Bullet and inflict a stacking Hex, lasting 12 seconds. Each Hex deals a burst of 50.0 Energy Damage when it expires and is Refreshed when a new Hex is gained.
DASH BACK AND HOLD BLOCK FOR 1.2 SECONDS.
100.0% chance to gain an Invisibility Buff lasting 8 seconds.
When Ending: Invisibility goes on Cooldown for 6 seconds.
While Active: Hood’s Attacks gain +110.0 Critical Damage Rating and ignore 75.0% Armor Rating and Block Proficiency.
While Active: Incoming attacks have a 120.0% chance to Miss.
Each time the opponent Misses an attack, this Miss chance is decreased by a flat 20.0% until the Invisibility ends.
CRITICAL HITS
100.0% chance to inflict a non-stacking Stagger Passive lasting 5 seconds. When a Staggered opponent gains a Buff, all Buffs triggered at the same time are Nullified.
When this Stagger ends, it inflicts 15.0 direct damage on the opponent and heals The Hood for a matching amount.
SPECIAL ATTACK 1
If this Shock expires after lasting its full duration, 100.0% chance to inflict a Stun Debuff, lasting 3 seconds.
SPECIAL ATTACK 2
100.0% Chance to apply a Fate Seal to the opponent, Nullifying all Buffs, and prevents any new Buffs from activating for 6.5 seconds. While this Fateseal is active the opponents Ability Accuracy is reduced by -65.0%.
At the end of the attack, activate Invisibility.
SPECIAL ATTACK 3
100.0% chance to inflict Bleed, dealing 110.0 Direct Damage over 10 seconds.
Synergies
A BEING DARKER THAN I
Gaining Dark Energy has a 10% chance to trigger a Fury Buff, granting 20% Attack Rating for 9 seconds.
When inflicting Delirium there is a 50% chance to also inflict an Enervate Debuff for 2 seconds, preventing the Opponent from gaining Power when struck.
Heavy Attacks place an Energy Vulnerability Debuff on the Opponent, reducing Energy Resistance by 700 for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
ALTERCATIONS
While Cosmic Energy Overload Buff is active, launching a Special attack will trigger the effects of Cosmic Energy Overload based on how many Cosmic Energy Receptors Buffs are active.
Once per fight, Special 3 grants no Power and the Opponent counts as having one extra Bar of Power.
Increases the Potency of Incinerates by 25%.
Unique Synergy: Does not stack with duplicate synergies.
BULL TARGETS
Souls last 30% longer and are paused during either champions Special Attacks.
Gain +50% Attack Rating while Invisible.
Start the fight with Invisibility active.
Activating a Special Attack grants +3 Fury Buffs each granting 10% Attack Rating for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
COLLEAGUES IN CRIME
At the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires.
Light Hits pause Zemo’s Root for 0.2 seconds.
Once per fight when the Hood has 0 Bullets, he loads 12 Bullets.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...























