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Colossus (Age of Apocalypse)

Colossus (Age of Apocalypse)

Mutant · 2026

Critical Damage Rating Special Damage Block Penetration Magneto Gambit Mister Sinister
Abilities
Berserk Counterpunch Fear Prowess Unstoppable
Immunities
Bleed Immunity Coldsnap Immunity Disorient Immunity Frostbite Immunity Incinerate Immunity
Tags
#Defensive: Guard #Hero #Metal #Size: XL #X-Men

Synergies

BIG SHINY MOUNTAIN
Colossus (Age of Apocalypse)
Magik
Colossus (Age of Apocalypse)Start the fight with +5 Osmium Prowess.

MagikWhen Limbo ends, Instantly Regenerate 40% of the damage taken from Incinerate and Coldsnap effects. Magik’s Regeneration Rate cannot be reduced below 90% while healing from Limbo.

Unique Synergy: Does not stack with duplicate synergies.
A TERRIBLE COST
Colossus (Age of Apocalypse)
Kitty Pryde
Gambit
Colossus (Age of Apocalypse)Gain 25% increased Berserk duration.

Kitty PrydeOnce per Phase, when the final hit of an Opponent’s Special Attack Misses, pause Phase for 0.5 seconds.

GambitKinetic Charges max stacks increased by +3.

Unique Synergy: Does not stack with duplicate synergies.
FREEDOM FIGHTERS
Colossus (Age of Apocalypse)
Magneto
Sabretooth
Sauron
Colossus (Age of Apocalypse)At the start of each fight with 60% Max Health or more, lose 10% of Max Health and gain a Regeneration Passive, healing 15% of Max Health over 30 seconds.

Magneto, Sauron, Sabretooth: While in a fight, count as a #Hero instead of #Mercenary or #Villain.
All Champions: #Heroes gain 7% increased Fury Passive and Prowess effect potency.
Unique Synergy: Does not stack with duplicate synergies.
BOILING POINT
Colossus (Age of Apocalypse)
Magneto
Sasquatch
Synergy Champions: Gain +10% Attack Rating and +300 Armor Rating while Berserk, Enraged, or during Wrath of Tanaraq.
Unique Synergy: Does not stack with duplicate synergies.
Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
THE MIGHTY RASPUTIN
When Colossus is Immune to an effect, he has a 49.97% chance to gain 1 Osmium Prowess. Cooldown: 20 seconds.
When Colossus’s Berserk ends, each Osmium Prowess has a 20.04% chance to not be consumed. No more than 15 can be kept.
Thorns
While Colossus has Osmium Prowess, reduce Physical Thorns damage by 20%, plus 2.4% for each Osmium Prowess.
THE TEACHER IS IN - ALWAYS ACTIVE
Colossus's osmium physiology makes him Immune to Disorient, Bleed, Incinerate, Coldsnap, and Frostbite.
The Opponent’s Critical Damage Rating is set to 0 when Colossus is Critically Hit or Blocks any hit.
Colossus’s intimidating presence reduces Skill Champions’ personal Fury Buff and Decelerate effect Ability Accuracy by 100%.
THE STEEL PROTECTOR
Combo
Double tapping Block while Rooted, Dashing forward, or performing a non-Combo-Ending Basic Attack causes Colossus to activate Steel Burst, a non-contact hit that deals 10377.6 Physical Damage and activates the following effects: •An Unstoppable Passive for 6201.8 seconds. •Reset Colossus’s Basic Attack combo chain. •Remove Stun effects. •On hit, gain 4 Osmium Prowess.
Steel Burst's cooldown lasts 16 seconds. When Colossus is Rooted, it expires immediately.
OSMIUM PROWESS ACCRETION
Colossus’s battle-hardened Organic Steel form has warped his personal Prowesses into indefinite Osmium Prowess Passives, each increasing Special Damage by +5% and Armor Rating by +69.23. Max stacks: 30. These Prowesses cannot have their Ability Accuracy reduced.
Against Skill Champions, Osmium Prowesses also grant +69.23 Physical Penetration.
At the start of each fight, Colossus gains 1 Osmium Prowess for each #X-Men Champion on his team, including himself.
When either Champion lands 4 or more consecutive non-Special hits into the Opponent or their Block, each hit grants 1 Osmium Prowess. This ability can be activated by any Striker hit and only the first hit of Light and Medium attacks.
PROWESS EFFECTS
Fear
With 10+ Prowess from any source: Steel Burst's hit inflicts a Fear Passive for 16 seconds.
With 30+ Prowess from any source: When struck by a Light or Medium Attack, gain a 2.5% chance per Prowess from any source to activate Steel Burst. This ability consumes 30 Osmium Prowess.
As a Defender, this ability only requires 10+ Prowess and consumes 10 Osmium Prowess instead.
UNSTOPPABLE EFFECTS
Personal Unstoppables share a stack limit of 1 and are paused during Colossus’s Special Attacks and Strikers.
While Unstoppable, Special Attacks gain +10800 Critical Rating.
As a Defender, personal Unstoppables last +2 seconds longer.
SPECIAL ATTACK 1
Counterpunch
On activation, gain a Counterpunch Charge for 12 seconds.
Colossus does not spend his Counterpunch Charge while Unstoppable, when Well-Timed Blocking a contact non-Special Attack, or when Blocking non-final hits of Special Attacks.
Unstoppable
As a Defender, if Counterpunch’s duration expires, gain its Unstoppable Passive.
SPECIAL ATTACK 2
Berserk
On activation, gain a +7028.7 Berserk Passive for 214994 seconds. This effect pauses during Strikers and Special Attacks. While active, gain the following effects:
Personal Unstoppables last +4.25 seconds longer.
Unstoppable
On activation, also gain an Unstoppable Passive for 0.75 seconds.
Steel Burst's cooldown expiry rate is increased by 75%.
Osmium Prowess stack limit increased by +40.
Opposing Skill Champions' Regeneration Rate cannot exceed 0% while at or below 5% Health.
As an Attacker, Colossus’s Special Attacks 2 and 3 cannot be activated.
Upon expiry, all Osmium Prowess are consumed.
SPECIAL ATTACK 3
Berserk
Gain Colossus’s Berserk Passive with 75% increased duration.

Spotlight & Gameplay