Personal Tranquilize duration is increased by +2 seconds flat.
When the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Bat attacks gain +300 Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Gain the bonuses of other present Synergy Champions.
+10% Special Damage.
+20% Combat Adrenaline.
+500 Armor Rating.
+10% Attack Rating.
+200 Critical Rating.Unique Synergy: Does not stack with duplicate synergies.
Gaining a personal Invisibility grants the Opponent a non-stacking +15% Fury Buff for 15 seconds.
Chilling Howl grants a +15% Fury Passive for 20 seconds.Unique Synergy: Does not stack with duplicate synergies.
Personal Bleeds gain 35% increased potency. Under the light of the Full Moon, this is increased to 50%.
If the real-world Moon is Full or New, it is considered to be both. If it is Waxing or Waning, it is considered to be both.Unique Synergy: Does not stack with duplicate synergies.
At the start of each fight, rapidly gain 25% of a Bar of Power for each other unique Synergy Champion present.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
Synergy Champions: Interrupting any attack inflicts a Bleed Debuff dealing 20% of Attack as Direct Damage over 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Intercepting the Opponent with a Light Attack inflicts a personal indefinite Injury. Does not trigger the Injury cooldown.
At the start of each fight, gain 3 Investigation.
If both Senses are active, activating Special Attack 1 pauses both of them for 6 seconds.
Equilibrium Buff durations are increased by 50%.Unique Synergy: Does not stack with duplicate synergies.
While Mr. Knight’s current Moon Phase matches the real-world Moon, personal Injury Passives have no cooldown.
If the real-world Moon is Full or Waxing, it is considered to be both. If it is New or Waning, it is considered to be both.Unique Synergy: Does not stack with duplicate synergies.
Medium and Heavy Attacks gain +155 Critical Rating.
All #Silver Champions: Gain +155 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
While the Opponent is cornered, gain +300 Critical Rating.
Other Synergy Champions: While either Champion is cornered, personal Bleed Debuffs gain 20% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
Knocking down the Opponent grants them 10 Combo Meter.
Until Lady Deathstrike activates Ferocity for the first time each fight, when the Opponent activates a Special Attack, she gains an Unstoppable Passive for the duration of the Special.Unique Synergy: Does not stack with duplicate synergies.
Activating a Special Attack 2 Inflict a non-stacking 450 Energy Vulnerability Passive for 20 seconds.
Activating a Special Attack 2 Inflict a non-stacking 450 Physical Vulnerability Debuff for 20 seconds.
Activating a Special Attack 2 Gain a non-stacking +450 Precision Buff for 20 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Tapping Block while charging a Heavy Attack allows these Champions to interrupt their Channeling. Cooldown: 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
While Cassandra is recovering from her Special Attack 1 or 2, charging a Heavy Attack refreshes her personal Root Passive.Solo: Only affects this Champion and does not stack.
The first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.
At the start of each fight, gain a Rage Debuff.
Dead Man’s Hand Debuffs last an additional 2 seconds per Bar of Power spent.Unique Synergy: Does not stack with duplicate synergies.
At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
At the start of each fight, Solvarch is inflicted with a Coldsnap Debuff dealing 5 Energy Damage over 2.5 seconds.
Other Synergy Champions: 15% increased Coldsnap Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
Build an additional 5 Core Charge for each full Bar of Power remaining when activating a Special Attack.Solo: Only affects this Champion and does not stack.























