Intercepting the Opponent grants a non-stacking +125 Precision Buff for 12 seconds.
+125 Critical Damage Rating.Unique Synergy: Does not stack with duplicate synergies.
Start each fight with +2 permanent Ember Charges which cannot be removed.
All Champions gain +8% Health.
Unique Synergy: Does not stack with duplicate synergies.
While her personal Unstoppable is active, she becomes Passively Unblockable.
During the Opponent’s Special Attacks, Phoenix cannot gain Power and pauses her personal Power Gain effects.Unique Synergy: Does not stack with duplicate synergies.
Gain +10% Attack Rating for each Champion Cyclops defeats in a Quest. Max: 5.
Other Synergy Champions: Damaging Debuffs gain 20% potency.
Unique Synergy: Does not stack with duplicate synergies.
For the first 1 second of each fight, Cyclops has a 100% chance to Evade and Counter-Attack dealing 200% of Attack as a burst of Energy Damage on hit. Additionally, he Evades the first time he would be struck during a Medium Attack.
Increase Confidence Limit by +3, and each hit of Special Attack 2 gains +30% Attack Rating.Unique Synergy: Does not stack with duplicate synergies.
Beam hits deal additional bursts of Physical Damage equal to 10% of hit damage dealt.
The final 3 hits of Special Attack 2 deal additional bursts of Physical Damage equal to 20% of hit damage dealt.Unique Synergy: Does not stack with duplicate synergies.
Against Science Champions, personal Endurance Passives also reduce the duration of Poison Debuffs by 30%.
For each personal Armor Break on the Opponent, they suffer -5% Ability Power Rate. Max: -30%.Unique Synergy: Does not stack with duplicate synergies.
When the Opponent Evades, Lumatrix gains their Invisibility Passive for 3 seconds. If Lumatrix’s Invisibility is on cooldown, it is removed first.
Rintrah becomes passively Unstoppable while Dashing towards the Opponent. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds.Unique Synergy: Does not stack with duplicate synergies.
While Invisible, Lumatrix’s fourth Light Attack grants them their personal Unblockable Passive for 2 seconds.Unique Synergy: Does not stack with duplicate synergies.
When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Start with 6 Tactical Advantage Charges when fighting a #Villain.
Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.Unique Synergy: Does not stack with duplicate synergies.
Increase the potency of Fury effects by 20%.
Start each fight with 5 indefinite Cleanse Passives.
On the final hit of a Heavy Attack, gain a non-stacking 25% Aptitude Buff for 10 seconds.
Spell pause duration is increased by 3 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +5% Combat Power Rate, or +10% against #Symbiote and #Sinister Six Champions.
Unique Synergy: Does not stack with duplicate synergies.
Against Mystic Champions, gaining a Buff inflicts a 50% Concussion Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
While Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability.Unique Synergy: Does not stack with duplicate synergies.
Light Attack 3 inflicts a personal Instant Incinerate.
All Champions gain 5% Regeneration effect potency.
Unique Synergy: Does not stack with duplicate synergies.
For each defeated Synergy Champion on the team, gain +6% Attack Rating.
Mutant Champions: For each Mutant Champion on the team, gain +4% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Special Attack Infection abilities trigger even if Infection is not active. This can only trigger 2 times per match.
Special 3 sets the Sync-Shield’s strength to 200%.Unique Synergy: Does not stack with duplicate synergies.
Personal Disintegration effects gain 20% increased duration.
While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
At max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Personal non-Damaging Debuff durations are increased by +2.5 seconds.Unique Synergy: Does not stack with duplicate synergies.
While Bastion’s personal Pursuit is active, whenever an Evade fails to activate, inflict 4 Techno-Mechanical Virus Charges and pause Pursuit for 1.2 seconds.
Max stacks of Prowess increased by +5.
Personal Regeneration Buff Ability Accuracy increased by +10% flat. When a personal Regeneration is activated, gain a non-stacking 20% Power Efficiency Passive for 14 seconds.Unique Synergy: Does not stack with duplicate synergies.
The first hit of Jean’s Heavy Attack pauses her personal Daunted for 5 seconds.
Activating a Striker or Special Attack while charging or releasing a Heavy Attack pauses all Prowess effects on Storm for 10 seconds.Unique Synergy: Does not stack with duplicate synergies.












