For each defeated Synergy Champion on the team, gain +6% Attack Rating.
Mutant Champions: For each Mutant Champion on the team, gain +4% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Special Attack Infection abilities trigger even if Infection is not active. This can only trigger 2 times per match.
Special 3 sets the Sync-Shield’s strength to 200%.Unique Synergy: Does not stack with duplicate synergies.
Personal Disintegration effects gain 20% increased duration.
While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
At max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Personal non-Damaging Debuff durations are increased by +2.5 seconds.Unique Synergy: Does not stack with duplicate synergies.
While Bastion’s personal Pursuit is active, whenever an Evade fails to activate, inflict 4 Techno-Mechanical Virus Charges and pause Pursuit for 1.2 seconds.
Max stacks of Prowess increased by +5.
Personal Regeneration Buff Ability Accuracy increased by +10% flat. When a personal Regeneration is activated, gain a non-stacking 20% Power Efficiency Passive for 14 seconds.Unique Synergy: Does not stack with duplicate synergies.
The first hit of Jean’s Heavy Attack pauses her personal Daunted for 5 seconds.
Activating a Striker or Special Attack while charging or releasing a Heavy Attack pauses all Prowess effects on Storm for 10 seconds.Unique Synergy: Does not stack with duplicate synergies.
Crossing a Bar of Power grants Jean a +750 Bulwark Passive for 10 seconds.
At the start of Purgatory’s first fight in a quest, gain the Mutant Cross-Fight Class Soul.Unique Synergy: Does not stack with duplicate synergies.
Personal Delirium effects gain a flat +20% potency.
His personal Falter can trigger against Special Attacks while charging a Heavy Attack. When it does, the cooldown is increased by 15 seconds.Unique Synergy: Does not stack with duplicate synergies.
Knocking down the Opponent deals 150% of Attack as a burst of Physical Damage.
Knocking down the Opponent deals 150% of Attack as a burst of Physical Damage.Unique Synergy: Does not stack with duplicate synergies.
When Falcon’s Signature Ability burst activates, gain [1] Velocity Charge. Cooldown: 3 seconds.
When a Miss effect is prevented, deal 20% of Attack as a burst of Physical Damage. Cooldown: 1 second.Unique Synergy: Does not stack with duplicate synergies.
Dash Attacks pause personal Debilitate Debuffs for [4] seconds.
Personal bursts of Physical Damage gain [25%] increased potency.
Glide’s Medium Attack inflicts 2 additional Bleed Debuffs.Unique Synergy: Does not stack with duplicate synergies.
For each Velocity Charge gained throughout the fight, gain +1% Attack Rating and +50 Block Proficiency. Max: 50 Velocity Charges.
Reduce Recon Scan’s cooldown by [25%].
Reduce Recon Scan’s cooldown by [25%].Unique Synergy: Does not stack with duplicate synergies.
Personal Disintegration Debuffs deal 20% more damage.
Personal Degeneration Debuffs deal 20% less damage but gain 50% increased duration.Unique Synergy: Does not stack with duplicate synergies.
The first time in each fight Zola is struck by a Heavy Attack, he gains a Brace Buff until the end of the attack. Brace causes Champions to be Passively Unstoppable against the final hit of incoming Special 1, Special 2, and Heavy Attacks.
For every million Followers, Passively Regenerate 10% of damage taken from Blocked hits. Max: 50%.Unique Synergy: Does not stack with duplicate synergies.
Start each fight with an indefinite +500 Armor Up Buff.
Signature Ability Debuffs have a 100% chance to be inflicted an additional time, reduced by -25% flat for each instance of this Debuff already present.Unique Synergy: Does not stack with duplicate synergies.
When an Opponent is Immune to a Stun effect, gain 10 ESP Charges.
If Zemo runs out of Cleanses during an Opponent’s Special Attack, his Root is inflicted once the Special Attack ends.Unique Synergy: Does not stack with duplicate synergies.
While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.
#Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Increase the Ability Accuracy of Muscle Mass by 25%.
Increase the Ability Accuracy of personal Armor Ups by 25%.
Increase the Ability Accuracy of personal Debuffs by 25%.
Increase the Ability Accuracy of personal Purifies and Evades by 25%.
Gain +57 Block Rating per Muscle Mass.
When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.Unique Synergy: Does not stack with duplicate synergies.
Increase the potency of Reverbs by 20%.
When the Opponent Purifies a Debuff, gain 1 additional Prowess.
Intercepts are Guaranteed Critical Hits.Unique Synergy: Does not stack with duplicate synergies.
+10% Attack Rating, doubled once the Opponent is brought below 50% Max Health.
If Okoye is alive, gain Block Proficiency equal to 25% of Critical Rating.
If Okoye is alive, gain Block Proficiency equal to 25% of Critical Rating.
If Okoye is alive, gain Block Proficiency equal to 25% of Critical Rating.Unique Synergy: Does not stack with duplicate synergies.




