Captain America (Infinity War)
Science · 2018
Abilities
Armor Break
Bleed
Energy Resistance
Fury
Glance
Petrify
Physical Resistance
Weakness
Granted via synergy
Captain America (Sam Wilson)
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
Captain America (Sam Wilson)
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
Tags
#AW : Secutor
#AW: Defiance
#Avengers
#Carina's Challengers
#Defensive: Utility
#EQ : Romance
#Hero
#Size: M
Synergies
FAMILIAR FACES
Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
LOYAL MINISTER
Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Begin the fight with 25% additional Battery charge.
Unique Synergy: Does not stack with duplicate synergies.
MAYBE AVENGER
Increase the potency of Fury effects by 25%.
While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.
Increase Block Proficiency by [1000, 1250].
75% chance to Purify any non-Damaging Debuff.
Unique Synergy: Does not stack with duplicate synergies.
ON YOUR LEFT
On Well-Timed Blocks gain a Fury Buff, increasing Attack Rating by 13%. Fury has no duration but it is removed when hit or on a non Well-Timed Block. Max 5 stacks.
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
Unique Synergy: Does not stack with duplicate synergies.
PATRIOT GARRISON
Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second.
Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second.
Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second.
Unique Synergy: Does not stack with duplicate synergies.
SHIELD BUDDIES
15% chance that a Block is a Perfect Block, reducing all damage to 0.
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Unique Synergy: Does not stack with duplicate synergies.
TACTICAL TRAINING
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
KINETIC POTENTIAL - PASSIVE
Captain America’s vibranium vambraces can store up to 5 Kinetic Potential charges. He will not generate any new Kinetic Potential while at this limit.
15% Chance when Struck to gain 1 Kinetic Potential(s).
50% Chance when Blocking to gain +1 Kinetic Potential. This chance increases to 100% on a Well Timed Block.
100% Chance when Stunned to gain +1 Kinetic Potential.
Kinetic Potential falls off over time, falling off faster the longer its been since it last increased.
KINETICALLY CHARGED - PASSIVE
As long as Cap has at least 1 Kinetic Potential, he is considered to be Kinetically Charged, and gains the following bonuses as Passive effects:
+4259.5 Attack
+900 Physical Resistance
+900 Energy Resistance
100% chance to Nullify all Unstoppable Buffs when striking the Opponent.
+30% chance to cause Opponent’s attacks to Glance. This chance increases by 100% against Mystic Champions.
WHEN CHARGING A HEAVY ATTACK
Beginning to charge a Heavy Attack grants a Passive Fury granting +4259.5 Attack per Kinetic Potential, lasting for 42595 seconds.
SPECIAL ATTACKS
After any special Attack, Cap consumes all Kinetic Potential.
SPECIAL ATTACK 1 SP1
100% chance to inflict Bleed, dealing 2129.8 Direct Damage over 29816.5 seconds.
Reduces Opponent’s Defensive Ability Accuracy by 100% if Kinetically Charged.
SPECIAL ATTACK 2 SP2
100% chance to inflict a 1 second Stun Debuff.
Each Kinetic Potential charge grants +4259.5 Attack and +4259.5 second(s) Stun Duration.
SPECIAL ATTACK 3 SP3
If Kinetically Charged gain +8519 Attack for each different Class on Cap’s team, not including himself, up to 17038 Classes.
Gain 1 Non-Consumable Kinetic Potential charge which lasts 30 seconds.
Spotlight & Gameplay
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