The Overseer
Science · 2021
Abilities
Auto-Block
Concussion
Disorient
Energize
Fury
Physical Vulnerability
Taunt
Granted via synergy
Lizard
Against Mystic Champions, gain a Steadfast Passive while at or above 3 Gamma Power.
Granted via synergy
Spider-Man (Pavitr Prabhakar)
While the Opponent has more than 2 Bars of Power, inflict a 65% Wither Debuff.
Lizard
Against Mystic Champions, gain a Steadfast Passive while at or above 3 Gamma Power.
Granted via synergy
Spider-Man (Pavitr Prabhakar)
While the Opponent has more than 2 Bars of Power, inflict a 65% Wither Debuff.
Immunities
Fate Seal Immunity
Nullify Immunity
Poison Immunity
Stagger Immunity
Granted via synergy
Spider-Man (Supreme)
Gain immunity to Neutralize.
Granted via synergy
Hulk
Hulk (Immortal)
Hulk (Ragnarok)
Joe Fixit
Spider-Man (Supreme)
Gain immunity to Neutralize.
Granted via synergy
Hulk
Hulk (Immortal)
Hulk (Ragnarok)
Joe Fixit
Duel Targets
Tags
#AW : House of Mirrors
#AW: Decay
#AW: Subdue
#Defensive: Tank
#Gamma
#RAIDS : Tactician
#Size: XL
Synergies
COSMIC CONTROL
When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
Increase Cosmic Mode duration by 0.66 second(s) per Gamma Power.
Unique Synergy: Does not stack with duplicate synergies.
CUBE WIELDERS
8% chance per Armor Up to inflict an Armor Break Debuff on Special 2 attacks, reducing Armor Rating by [525, 562] for 15 second(s).
Fury also grants a Power Gain Buff, gaining half of a bar of Power over 7 second(s).
50% chance to gain an Indefinite Gamma Power when the Opponent launches a Special while Taunted.
Unique Synergy: Does not stack with duplicate synergies.
FRIEND FROM WORK
Personal Furies gain 10% increased potency.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
FROM THE CONTEST
Special 2 Attacks deal an extra, half-potency Burst of Energy Damage per Captured Soul.
Gain immunity to Neutralize
Critical Hits from Light or Heavy Attacks grant a Spider-Seal Buff to the Opponent.
When a Symbiote Buff is consumed, 25% chance to re-trigger it.
Gain Special Lock immunity, and this immunity counts for his Illogical DNA ability.
Unique Synergy: Does not stack with duplicate synergies.
SHIELD BUDDIES
15% chance that a Block is a Perfect Block, reducing all damage to 0.
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Unique Synergy: Does not stack with duplicate synergies.
WHAT YOU FEAR, YOU’LL DESTROY
When struck while performing a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.
Synergy Champions: Personal damaging effects gain 15% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
SOUL POSSESSION
The first hit of a Special Attack Destroys one Unstoppable and Unblockable Buff on the Opponent, replacing them with Rubble Buffs that last 10 seconds.
Personal Taunt Cooldown is reduced by 10 seconds.
Gain 25% Cosmic Radiation potency.
Unique Synergy: Does not stack with duplicate synergies.
CRAZY SCIENTISTS
Personal Unstoppable lasts +2 seconds.
At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds.
When the Opponent fails to Purify one or more Debuffs due to reduced Ability Accuracy, self-inflict a personal Bleed Debuff.
Against Mystic Champions, gain a Steadfast Passive while at or above 3 Gamma Power.
Unique Synergy: Does not stack with duplicate synergies.
WHICH UNIVERSE ARE YOU AGAIN?
While the Opponent has more than 2 Bars of Power, inflict a Passive 65% Wither Debuff.
While charging or releasing a Heavy Attack, Evade the first incoming Basic Attack. Cooldown: 20 seconds.
While the Opponent has more than 2 Bars of Power, inflict a 65% Wither Debuff.
While charging or releasing a Heavy Attack, Evade the first incoming Basic Attack. Cooldown: 20 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
RETALIATION
Signature Ability
RETALIATION
If an Opponent ability fails due to his personal immunity or reduced Ability Accuracy they take a burst of 5.0 Physical Damage and the Overseer gains one Gamma Power. This Damage scales with Base Attack Only. This effect has a 1 second cooldown.
Striking the Opponent while they are recovering from Heavy or Specials Attacks deal a burst of 10.0 Physical Damage. This effect has a 1 second cooldown.
ALWAYS ACTIVE
Immune to Nullify, Fateseal and Stagger effects.
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
GAMMA POWER
When the Opponent gains a Bar of Power gain an indefinite Gamma Power granting 15.0 Attack Rating and 17.0% Potency of his personal Debuffs from Specials. Max 6 Stacks.
COSMIC MODE
At 300.0 or more Stacks of Gamma Power, after launching a Special consumes all stacks and activates Cosmic Mode, lasting 3.33 second(s) per Gamma Power, but it is paused during Specials from the Overseer or the Opponent. Cosmic Mode lasts 50.0% longer for Defenders.
For each Gamma Power gained while in Cosmic Mode, instead gain a non-stacking Fury Buff granting 25.0 Attack Rating per Gamma Power used to enter the mode, with its total duration equalling its Cosmic Mode starting duration.
Light Attacks deal a Burst of 66.0 Physical Damage.
AFTER OPPONENT LAUNCHES A SPECIAL - SPECIAL CONCUSSION
Inflict an indefinite Special Concussion Debuff, reducing Ability Accuracy by 10.0% during Special attacks. Max 7.
Reducing a Combo of 300.0 or more to a lower amount removes one stack of Special Concussion.
HEAVY ATTACKS
Inflict a non-stacking Taunt Debuff for 10 seconds, reducing their Attack Rating by 20.0%. This ability goes on cooldown for 20.0 second(s) if activated.
AFTER A SPECIAL - CAP’S SHIELD
Gain an Auto-Block Passive, giving 100.0% chance to Auto-Block Basic Attacks when Struck twice, it lasts for 7 second(s) or until triggered.
The Overseer is Stun immune while Auto-Block is active.
SPECIAL ATTACK 1 SP1
Inflict a Stun Debuff for 1.5 second(s).
Cosmic Mode: On activation gain a Regeneration Buff, recovering 7.0% of missing Health over 10 seconds. The Potency of this Buff is reduced by 10.0% for each Bleed Debuff on Overseer.
SPECIAL ATTACK 2 SP2
Inflicts a Disorient Debuff, reducing Defensive Ability Accuracy by 40.0% and Block Proficiency by 50% for 12 second(s). Ability Accuracy reduction scales with Gamma Power.
Cosmic Mode: Gain an Energize Buff, granting 25.0% increased Combat Power Rate for 12 second(s).
SPECIAL ATTACK 3 SP3
Inflict a Physical Vulnerability Debuff, reducing Physical Resistance by -25.0 for 20 seconds.
Spotlight & Gameplay
Coming Soon...



