Super-Skrull
Cosmic | 2021
Abilities
Aptitude, Armor, Contact Attacks, Energy Vulnerability, Fury, Incinerate, Power Gain, Unblockable, Vigilance, Armor Break
*, Vigilance
*
Immunities
Incinerate Immunity, Shock Immunity
#AW : Magic Thief
#Dinosaur
#Fantastic Four
#Genesis
#Offensive: Burst
#Saga
#Size: L
#Villain
Relics

Signature Ability (Sig 1)
SELF SUSTAINING POWER
Always Active
While in Cosmic Energy Overload, Super-Skrull gains a Power Gain Buff, granting 1.5% of a Bar of Power per second.
Against Tech Champions, when Super-Skrull would inflict a personal Incinerate Debuff he instead inflicts a matching Nova Flame Debuff.
Abilities
ALWAYS ACTIVE
Immune to Shock, Incinerate, and Special Lock effects.
Fury Buffs also grant +3.0 Block Penetration.
Armor Up Buffs also grant +5.0 Critical Resistance.
HYPNOTIC GAZE
10 seconds after the start of each fight, inflict a Falter Passive for 1 second.
This Falter starts paused and is unpaused when Super-Skrull is struck or the Opponent Misses.
When this Falter ends, inflict a non-stacking -25.0 Energy Vulnerability Passive for 22 seconds and start a Falter cooldown for 22 seconds. When this cooldown ends, reinflict the Falter.
COSMIC ENERGY RECEPTOR BUFFS - MAX: 5
Every 1 second Super-Skrull reaches full Charge, and his next action creates an indefinite Buff, resetting the Charge.
Hitting the Opponent or their Block grants a +16.0 Fury Buff.
Being struck by or Blocking an attack grants a +16.0 Armor Up Buff.
COSMIC ENERGY OVERLOAD
Upon reaching his Cosmic Energy Receptor Buff limit, Super-Skrull enters Cosmic Energy Overload for 15 seconds, and cannot gain any more Cosmic Energy Receptor Buffs until it ends.
Super-Skrull gains additional non-stacking Buffs for 15 seconds based on the Armor Up or Fury Buffs active when he enters Overload.
300.0+ Armor Up Buffs: Gain a Vigilance Buff.
600.0+ Armor Up Buffs: Gain an Unblockable Buff.
300.0+ Fury Buffs: Gain an Undermine Buff.
6.0+ Fury Buffs: Gain a Nova Fists Buff. While active, all attacks inflict a 45.0 Incinerate Debuff for 1.5 seconds.
All indefinite Cosmic Energy Receptor Buffs are removed when Overload ends.
SPECIAL ATTACK 1
On activation, convert up to 5.0 Fury Buffs into +16.0 Armor Up Buffs for 30 seconds and refresh any personal Vigilance and Undermine Buffs.
SPECIAL ATTACK 2
On activation, convert up to 5.0 Armor Up Buffs into +16.0 Fury Buffs.
Each hit inflicts a 140.0 Incinerate Debuff for 5 seconds.
SPECIAL ATTACK 3
Gain an indefinite non-stacking Aptitude Buff increasing the potency of future Armor Up, Fury, and Precision Buffs by 60.0%.
100.0% chance to inflict a 3 second Stun Debuff.
Synergies
ALTERCATIONS
While Cosmic Energy Overload Buff is active, launching a Special attack will trigger the effects of Cosmic Energy Overload based on how many Cosmic Energy Receptors Buffs are active.
Once per fight, Special 3 grants no Power and the Opponent counts as having one extra Bar of Power.
Increases the Potency of Incinerates by 25%.
Unique Synergy: Does not stack with duplicate synergies.
FORCE BLOCK
Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
HOSTILE TAKEOVER
The first 4 of Iron’s Fist’s personal Armor Break Debuffs start paused. While the opponent is suffering any Armor Break Debuffs the next Buff triggered on them will be immediately Nullified and an Armor Break Debuff is consumed.
Each time you activate a Fury Buff there is a 100% Chance to place an Armor Break on the Opponent lasting 4 seconds, reducing Armor by 150. Max Stacks: 5
Unique Synergy: Does not stack with duplicate synergies.
DOUBLE (TRIPLE) AGENT
When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Start with 6 Tactical Advantage Charges when fighting a #Villain.
Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...




