While Ice Armor is reforming, Iceman’s Attack Rating is increased by 15% as long as he does not get hit.
If Korg is awakened, +15% chance to shrug off a Debuff while Rock Shield is active.Unique Synergy: Does not stack with duplicate Synergies.
While under a Shock Debuff, +30% Attack.
+20% Bag of Tricks Potency.Unique Synergy: Does not stack with duplicate synergies.
While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Gain +15% chance to Armor Break during his Rock Field.Unique Synergy: Does not stack with duplicate synergies.
Attacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.
Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff.Unique Synergy: Does not stack with duplicate synergies.
Increase the duration of Frostbite Passives by 4 second(s) flat.
Increase the duration of Reflection and Frenzy gas by 3 second(s) flat.
Increase the duration of Armor Break Debuffs by 2 second(s) flat.Unique Synergy: Does not stack with duplicate synergies.
Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Coldsnap Debuff.
Guidance's bonus Attack Rating is increased by a flat +5% or +15% on the final node of a Quest.
+15% Attack Rating while fighting #Metal Champions.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max 10% Health. Whenever the Champion would take damage except from Special 3 Attacks, the Barrier takes 75% of the damage until it reaches 0 Health.
Unique Synergy: Does not stack with duplicate synergies.
Beam Hits gain +100% Critical Damage Rating and inflict an Armor Break, reducing Armor Rating by 20% for 5 seconds.
Beam Hits gain +100% Critical Damage Rating and inflict an Armor Break, reducing Armor Rating by 20% for 5 seconds.
The stack limit for personal Fury Buffs is increased by 3.
All Mutants and X-Men except Professor X: Once per fight when a Champion would be knocked out, immediately regenerate 7.5% of their Max Health for each Cerebro Charge. Max 30% Health.
Unique Synergy: Does not stack with duplicate synergies.
Start each fight with 1 indefinite Armor Up Buff, granting +15% Armor Rating.
+15% Critical Rating.
+15% Critical Rating.
All Mutants and X-Men except Professor X: +18% Poison Resistance for each Cerebro Charge. Max 72%.
Unique Synergy: Does not stack with duplicate synergies.
When inflicting the Opponent with Bleed, also inflict an Incinerate Debuff, reducing Block Proficiency by 50% and dealing 220% of Attack in Energy Damage over 4 second(s).
Gain a Fury Passive for each Sting Debuff on the Opponent, increasing Attack Rating by 10%.
Gain 25 Power per Unique Buff over 5 seconds whenever Venom gains a Genetic Memory Buff.Unique Synergy: Does not stack with duplicate synergies.
Finishing a combo with a light attack pauses Curse for 4 seconds.
Last Hit of Special 2 inflicts a Slow Debuff for 10 second(s).Unique Synergy: Does not stack with duplicate synergies.
When Striking an Auto Blocking Opponent, Annihilus gets a Taunt passive for 0.5 seconds.
Attack Rating increased by 9% while in any mode.Contingency Plan: If Annihilus is fighting Darkhawk, Darkhawk's Armor Rating is decreased by 15% while in any mode.
Gains up to +1000 Physical Resistance based on how high the Crowd Meter is.
Immunity to Nullify, Fate Seal and Stagger.
Up to +1000 Armor Rating based on how low Hulkbuster’s current Health is.Unique Synergy: Does not stack with duplicate Synergies.
Gain Passive Prowess whenever a Blessing activates, increasing Special Attack damage by 15%. These last until the end of the Synergy Member's next Special Attack, and are capped at 3.
Gain Passive Prowess whenever a Blessing activates, increasing Special Attack damage by 15%. These last until the end of the Synergy Member's next Special Attack, and are capped at 3.
Gain Passive Prowess whenever a Blessing activates, increasing Special Attack damage by 15%. These last until the end of the Synergy Member's next Special Attack, and are capped at 3.Unique Synergy: Does not stack with duplicate synergies.
During Special Attack 1, gain +40% Attack Rating.
Cowardice effects gain 50% increased potency.Unique Synergy: Does not stack with duplicate synergies.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
New Mission: Show your Might: Knockout a Champion while the Rout Buff is active. This mission can only be completed once each Quest.Solo: Only affects this Champion and does not stack.
Special Attack 1 inflicts the Opponent with 2 Stagger Debuffs for 12 second(s).
Heavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).
+1200 Block Proficiency.
When the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.Unique Synergy: Does not stack with duplicate synergies.
#DimensionalBeings: Gain Bleed Immunity, 20% increased Ability Accuracy, and +900 Armor Rating.
Unique Synergy: Does not stack with duplicate synergies.
For each Armor Up consumed during a Special Attack, inflict an Armor Break Debuff reducing Armor Rating by 10% for the duration of that Special Attack.Solo Synergy: Only affects this Champion and does not stack.









