Terrax
Cosmic | 2020
Abilities
Armor Break, Contact Attacks, Indestructible, Power Gain, Cruelty
*
Immunities
Bleed Immunity, Shock Immunity
7* Stat Focus
Attack:
Critical Rating
#AW : Clarity
#AW: Conduit
#AW: Decay
#AW: Planetary Endurance
#AW: Unsteady Ground
#Cabal
#Control: Counter
#Fantastic
#Genesis
#Size: L
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Synergy
Signature Ability (Sig 1)
GALACTUS' FAVOR
Passive
If Terrax has less than 1 Power Cosmic at the start of a fight, he gains 200.0.
Terrax starts each fight with his Rock Field active and 33.0% of his max Power.
Abilities
GEOKINESIS
Terrax is immune to Shock and Bleed effects due to his rocky body.
Terrax is immune to Power Drain, Power Steal, Power Burn, Power Lock, and Enervate effects from #Metal Champions due to his control over rock and earth.
POWER COSMIC - PERSISTENT CHARGE - MAX 6 STACKS
Terrax gains 100.0 Attack Charge(s) whenever he attacks the Opponent and 2 Attack Charge(s) whenever the Opponent attacks him. Terrax gains 10.0 Attack Charge(s) whenever his attack misses the Opponent. Terrax gains 1 Attack Charge(s) every 0.5 seconds while the Opponent is inside his Rock Field.
When Terrax gains 5000.0 Attack Charges he converts them into 1 Power Cosmic. Max 2 per fight.
For each Power Cosmic, Terrax gains an additional +10.0% Combat Power Rate when struck while Indestructible. Max +60%.
For each Power Cosmic, Terrax gains an additional +110.0% Defensive Combat Power Rate when blocking an attack while Indestructible. Max +660%.
When Terrax starts a Rock Field, he gains 1 Indestructible Charge Buff for each Power Cosmic. 1 Indestructible Charge is removed each time Terrax is attacked. All remaining Indestructible Charges are removed when the Rock Field expires. Max 10 Indestructible Charges.
Terrax’s Indestructible Charge Buffs only ignore damage from attacks and do not ignore damage from Special 3 Attacks.
ROCK FIELD
While the Rock Field is active, Terrax’s attacks gain an additional 170.0 Attack Rating.
While the Rock Field is active, nearby Opponents take up to 42.0 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.
Every 0.5 second(s) there is a 35.0% chance to inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by -20.0 for 15 second(s). Max 10.
While the Rock Field is active, Terrax is more aggressive.
LIGHT ATTACKS
Terrax’s fourth Light Attack refreshes the duration of all personal Armor Break Debuffs on the Opponent.
HEAVY ATTACKS
The Rock Field power drain is paused while Terrax is charging his Heavy Attack.
If the Rock Field is active, this attack is a guaranteed Critical Hit, Terrax does not gain power from this attack and he gains up to 120.0 increased Attack Rating based on how long the Rock Field was active. On hit, the Rock Field ends and consumes 50% of a bar of Power.
SPECIAL ATTACKS
Special Attacks cost --100.0% less power, but after each Special Attack, Terrax’s Power Bar drains until he reaches 0 power. During this time, Terrax cannot use Special Attacks and his Rock Field is active.
Terrax loses power faster the longer his Rock Field has been active.
SPECIAL ATTACK 1
If Terrax has less than 6 Power Cosmic, he gains 2000.0 Attack Charges.
If Terrax has 6+ Power Cosmic, he gains 300.0 Indestructible Charge(s) until the Rock Field expires after this Special Attack.
The Rock Field triggered after this Special Attack has a flat +40.0% increased chance to Armor Break the Opponent.
SPECIAL ATTACK 2
The last hit grants Terrax a Power Gain Buff, generating 40.0% of his Max Power over 12 seconds. Max 1.
SPECIAL ATTACK 3
Inflict a Stun Debuff, lasting 2 second(s).
Inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by -40.0 for 25 second(s). Max 1.
Synergies
COSMIC CONTROL
When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
Increase Cosmic Mode duration by 0.66 second(s) per Gamma Power.
Unique Synergy: Does not stack with duplicate synergies.
ELDERS’ GAME
While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Gain +15% chance to Armor Break during his Rock Field.
Unique Synergy: Does not stack with duplicate synergies.
FANTASTIC FIENDS
20% chance to Purify a Debuff.
20% chance to Purify a Debuff.
20% chance to Purify a Debuff.
20% chance to Purify a Debuff.
While Frenzied, Mole Man’s attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
Unique Synergy: Does not stack with duplicate synergies.
HERALDS OF GALACTUS
Once Per Fight: Dash Back and Hold Block for 1.2 seconds, the next Judgment you attempt to trigger has -100% Ability Accuracy. Unique Synergy: Does not stack with duplicate synergies.
Cross-Fight Ability - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +450 for that fight and the next 2 fights he participates in. Solo: Only affects this Champion and does not stack.
When the Rock Field starts, gain +1 Indestructible Charge Buff(s). Solo: Only affects this Champion and does not stack.
Once per fight, if Silver Surfer were to lose more than 25% of his life in a single hit he instead consumes the Power Cosmic Buff and gains an Indestructible Buff for 6 seconds. Solo: Only affects this Champion and does not stack.
Spotlight & Gameplay
Coming Soon...









