Iceman
Mutant | 2017
Abilities
Coldsnap, Contact Attacks, Frostbite
Immunities
Bleed Immunity, Coldsnap Immunity, Frostbite Immunity, Incinerate Immunity, Nova Flame Immunity, Poison Immunity
#AW : X - Magica
#AW: Armor Burn
#Coda
#Hero
#Offensive: Damage Over Time
#Size: M
#Valentine's
#X-Men
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides
Relics

Counters

Signature Ability (Sig 1)
ABSOLUTE ZERO
Always Active
While the Opponent has a Coldsnap Debuff, the chance to apply Frostbite on Critical Hits is increased by 4.7% flat.
Ice Armor reforms -300.0 seconds faster.
At the start of the fight, inflict a Coldsnap Debuff dealing 100.0 Energy Damage over 12 seconds.
Abilities
ORGANIC ICE
Iceman’s organic ice form grants him full Immunity to all Incinerate, Nova Flame, Bleed, Poison, Coldsnap, and Frostbite effects.
ICE ARMOR
Iceman begins the fight with an indefinite Ice Armor Buff, increasing his Armor Rating by +25.0. Ice Armor counts as an Armor Up effect.
If Iceman would lose more than 5.0% of his Max Health from a single source, his Ice Armor protects him from the blow reducing the health loss to 5.0%, then it is removed.
If Iceman would become Stunned while his Ice Armor is active, the Ice Armor negates the effect, then shatters.
Once removed, Ice Armor takes 15 seconds to reform.
If Ice Armor is removed due to Iceman’s abilities, all Frostbite effects expire instantly.
CRITICAL HITS - FROSTBITE
70.0% chance to inflict a Frostbite Passive. Frostbite Passives last for 10 seconds and deal 85.0 Energy Damage when they expire.
SPECIAL ATTACK 2
Iceman consumes his Ice Armor to gain +150.0 Attack Rating for the duration of this attack.
Synergies
7. ALLOW TO COOL
When the Cookin' Meter hits 100, 75% chance to gain an Ice Armor Buff, granting +2000 Armor Rating and Stun Immunity for 20 seconds. Ice Armor is lost once it prevents a Stun effect.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
DRUG M
Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Coldsnap Debuff.
Guidance's bonus Attack Rating is increased by a flat +5% or +15% on the final node of a Quest.
+15% Attack Rating while fighting #Metal Champions.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max 10% Health. Whenever the Champion would take damage except from Special 3 Attacks, the Barrier takes 75% of the damage until it reaches 0 Health.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
ICE QUEENS
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap, inflict a personal Frostbite Passive.
When an Opponent fails to trigger an Evade due to Coldsnap, inflict a personal Frostbite Passive.
Unique Synergy: Does not stack with duplicate synergies.
BORN THIS WAY
Heavy Attacks remove all stacks of personal pause to deal a burst of 5% of Attack Rating in Physical Damage per personal Reverb and Prowess effect on Northstar.
Intercepts and Dash Attacks inflict a Frostbite Passive and cause the cooldown for Ice Armor to briefly expire faster.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...









