Power Steal has a 49.5% chance of not going on cooldown.
Charging a Heavy Attack while the Opponent’s back is against the wall grants a Fury Buff increasing Attack Rating by +50.5% for 2 seconds, paused during Gladiator’s Special Attacks. Max stacks: 3.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: At the start of each fight, rapidly gain 50% of a Bar of Power. If a Relic is equipped, also gain 20% Spirit Gauge.
Unique Synergy: Does not stack with duplicate synergies.
+20% Special Damage.
Holding Block grants a Fury Passive every 0.2 seconds, each increasing Attack Rating by +10% for 2 seconds.
After Purifying a Debuff, gain a non-stacking Cruelty Buff increasing Critical Damage Rating by +600 for 9 seconds.Unique Synergy: Does not stack with duplicate synergies.
Gain 15% personal Buff duration.
Gain 15% personal Debuff duration.
Gain 15% personal Buff and Debuff duration.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +100 Critical Rating for each unique Synergy Champion on the team. If all Synergy Champions are present, also gain +300 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +4% Perfect Block Chance for each unique Synergy Champion on the team. If all Synergy Champions are present, also gain +30% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
If an attack doesn’t Critically Hit a non-Mutant Opponent, gain a non-stacking 50% Fury Buff for 3 seconds. This Buff will not re-trigger while already active, and is not affected by Ability Accuracy reduction.
Intercepting the Opponent with a Beam Attack grants a non-stacking 50% Fury Buff for 3 seconds.
Intercepting the Opponent with a Beam Attack grants a non-stacking 50% Fury Buff for 3 seconds.Unique Synergy: Does not stack with duplicate synergies.
Block Penetration increases by 5% for each personal Cruelty Passive.
Start each fight with an indefinite Meat Armor Buff granting 20% Armor Rating and 10% Block Proficiency. This Buff is removed if Deadpool is struck by a projectile, or inflicted with Bleed.
Start each fight with an indefinite Meat Armor Buff granting 20% Armor Rating and 10% Block Proficiency. This Buff is removed if Deadpool is struck by a projectile, or inflicted with Bleed.Unique Synergy: Does not stack with duplicate synergies.
If Daredevil or Daredevil (Hell’s Kitchen) are Knocked Out, start each fight with an indefinite 10% Cruelty Buff.
If Elektra is Knocked Out, start each fight with an indefinite 20% Fury Buff.
If Elektra is Knocked Out, start each fight with an indefinite 20% Fury Buff.
If Bullseye is Knocked Out, start each fight with an indefinite 20% Precision Buff.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Dialed In Passives increase the duration of their associated effects by an additional +3%.
Unique Synergy: Does not stack with duplicate synergies.
Souls last 30% longer and are paused during either Champion's Special Attacks.
The potency of healing from damage taken by the Opponent is increased by 66.6%.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: For each Synergy Champion present, gain 40 Critical Rating and 2% Ability Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
When defeating a Mutant Champion, Onslaught Passively Regenerates 15% of his missing Health.Solo Synergy: Only affects this Champion and does not stack.
Striking an Opponent or their Block while they are Unstoppable consumes 3 personal Daunted effects and removes the Unstoppable. Cooldown: 20 seconds.Solo Synergy: Only affects this Champion and does not stack.
Against Skill Champions, while attacking, Onslaught Passively Regenerates 85% of incoming Physical Damage.Solo Synergy: Only affects this Champion and does not stack.
When Onslaught’s Combo Meter passes a multiple of 20, gain a non-stacking Crush Charge.Solo Synergy: Only affects this Champion and does not stack.
Gain Neutronium 20% faster. During Superior Rage, Neutronium expires 20% slower.
Personal Special Concussion Debuffs gain +10% flat potency but their stack limit is reduced to 4.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +100 Armor Rating, +100 Critical Rating, +100 Critical Damage Rating, and +3% Perfect Block Chance, doubled when fighting the final node in a Quest.
Unique Synergy: Does not stack with duplicate synergies.





























