Hulk
Science | 2015
Abilities
Contact Attacks, Degenration Resistance, Fury, Physical Vulnerability, Stun, Trauma
Immunities
Poison Immunity, Buff immunity
*, Fate Seal Immunity
*, Nullify Immunity
*, Reverse Control Immunity
, Stagger Immunity
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW: Decay
#AW: Defiance
#Avengers
#Defensive: Tank
#EQ : It's Complicated
#Gamma
#Hero
#Illuminati
#RAIDS : Vanguard
#Size: XL
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides
Relics


Duel Targets
N.S Stryka
(7*
R4)
Signature Ability (Sig 1)
GAMMA BRAWLER
Always Active
When Hulk enters GAMMA RAGE or he strikes the Opponent with a Heavy Attack while it's active, he gains an Unstoppable Passive for 0.9546 seconds.
Gain up to 9.3 Physical Resistance and Critical Resistance while Unstoppable based on missing Health. Potencies for both are reduced by -50.0% against Skill Champions.
Abilities
ALWAYS ACTIVE
An enhanced immune system provides full Immunity to Poison.
Gain up to 90% Degeneration Resistance and +50.0 Attack Rating based on missing Health. Maximum benefit at 20.0% Health.
Stunned Opponents suffer --20.0% Combat Power Rate, doubled while in GAMMA RAGE.
FURY - MAX: 20
Hulk’s Fury Passives grant +10.0 Attack Rating. They last 2 seconds and expire one at a time during GAMMA RAGE, but are paused otherwise.
Their Ability Accuracy cannot be modified, except by Hulk.
When striking the Opponent, 50.0% to 80.0% chance to gain a Fury Passive based on missing Health.
When struck, 40.0% to 70.0% chance to gain a Fury Passive based on missing Health.
When struck, if Hulk loses more than 10.0% of his Max Health, gain 5 Fury Passives.
GAMMA RAGE - PASSIVE
Striking an Opponent with a Heavy Attack while Hulk has 500.0 or more personal Fury Passives inflicts a Stun Debuff for 2 seconds and enters GAMMA RAGE.
When Hulk has 1500.0 or more personal Fury Passives, he automatically enters GAMMA RAGE.
While in GAMMA RAGE, if Hulk would gain a personal Fury Passive, he instead inflicts a -5.0 Physical Vulnerability Debuff for 3 seconds. Max: -1.
While GAMMA RAGE is active, pause all Trauma and Physical Vulnerability Debuffs on the Opponent.
GAMMA RAGE ends when Hulk has no personal Fury Passives, then goes on cooldown for 10 seconds.
SPECIAL ATTACK 1
The final hit inflicts a Stun Debuff for 4 seconds. Duration is increased by 100.0% while in GAMMA RAGE.
Each time this Stun is inflicted, its duration is reduced by -60.0% until the next time Hulk enters GAMMA RAGE.
SPECIAL ATTACK 2
The final hit inflicts a Trauma Debuff for each personal Fury Passive currently on Hulk. Trauma lasts for 3 seconds and causes all hits to deal an additional 5.0% of the damage recently dealt as a burst of Physical Damage. Max: -1.
Synergies
DO YOU EVEN LIFT?
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.FEAR ITSELF
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Unique Synergy: Does not stack with duplicate synergies.
FRIEND FROM WORK
+15% Attack while Thunder God’s Wrath is active.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
GAMMA HORDE
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
INCREDIBLE SUBSTITUTE
Start the fight with +3 Strength.
While Immortality is on Cooldown, Well-Timed Blocks gain +100% Perfect Block chance.
When Crowd Excitement reaches 100, gain a Fury Buff increasing Attack Rating by +55% and inflict a Weakness Debuff reducing Attack Rating by 30%. These last 15 seconds.
+15% Fury effect Potency.
Unique Synergy: Does not stack with duplicate synergies.
SECRET DEFENDERS
Reduce the cooldown of Silver Surfer's Power Cosmic Buff by 3.0 seconds.
Increase the Potency of each of Doctor Strange's Blessings by 25%.
Hulk is Immune to Buffs. Whenever a Buff is prevented by Immunity, inflict a -250 Physical Vulnerability Debuff for 3 seconds. Max: 20.
Unique Synergy: Does not stack with duplicate Synergies.
CHARMED, I’M SURE
Charm effects last an additional +10 seconds.
+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.
+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.
+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...






















