Whenever Infamous Iron Man is immune to an effect, he deals the Opponent a burst of Energy Damage equal to 200% of his Attack Rating. Each subsequent time this ability triggers, its potency is reduced by 20%.
Duration of Soul imprisonment is doubled.Unique Synergy: Does not stack with duplicate synergies.
Gain 10% Rupture Debuff Potency.
Gain 1 Chemical Gas when a hit Misses Mysterio. 10 second cooldown.Unique Synergy: Does not stack with duplicate synergies.
Gain +5% Power Gain.
Solo: Mojo only loves himself.
Unique Synergy: Does not stack with duplicate synergies.
Whenever any teammate would receive a Debuff they are immune to, they gain a Fury Buff, increasing Attack Rating by 60% for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: Shock and Coldsnap effects gain +20% potency and are paused during the Opponent’s Special Attacks.
Unique Synergy: Does not stack with duplicate synergies.
+5% Attack rating during the fight and Magneto’s Atonement Synergy gains +25% Potency.
Horsemen gain +30% Prowess Potency.
All of Professor X's Prowess Buffs gain 20% Duration.Unique Synergy: Does not stack with duplicate Synergies.
Nuclear Core Starting Charge and Overheat Point are increased by +10.
Villain Champions: +5% Health Rating.
Unique Synergy: Does not stack with duplicate Synergies.
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Special Attack 1 grants an additional 10 Eldritch Energy.
Special Attack 3 Readys all Unreadied Wushu Strikes and triggers Guaranteed Crits for 8 second(s).Unique Synergy: Does not stack with duplicate synergies.
Up to +25% Armor Rating based on missing Health.
Robots: If a Robot is defeated. They gain a Self-Repair Cross-Fight which gets consumed when they enter their next Fight, Regenerating 25% of their missing health over 20 seconds. This effect ends early if Stunned.
Unique Synergy: Does not stack with duplicate Synergies.
Reduce the potency of incoming Bleed Debuffs by 10%. Reduce the potency by an additional 10% if either Ronin or Hawkeye is Dead.
Increase the duration of Bleed and Disorient Debuffs by 10%. Gain an additional 30% Duration if Black Widow (Deadly Origin) is Dead.
Increase the duration of Bleed and Disorient Debuffs by 10%. Gain an additional 30% Duration if Black Widow (Deadly Origin) is Dead.Unique Synergy: Does not stack with duplicate synergies.
Defeating #Villain Champions grants 1 Persistent Charge. +10% Attack while fighting #Villains.
Opponent’s Nullify & Stagger effects suffer -65% Ability Accuracy.
Gain Force Field charges 3.5 seconds faster.Unique Synergy: Does not stack with duplicate Synergies.
Each time Black Widow strikes with Widow’s Insight active she gains 2% of a Bar of Power.
Each time he Exploits a Weakness, Taskmaster has a 30% chance to Inflict a Sabotage Debuff, reducing Defensive Ability Accuracy by 20% for 10 seconds and dealing 10% of Attack as direct Damage when Abilities fail to trigger.Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: For every 5 personal Shock effects removed by personal abilities, inflict an identical Shock effect.
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Members: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
When becoming Enraged, inflict the Opponent with a 5 seconds Suppression Debuff reducing their Combat Power Rate by 30%.Solo: Only affects this Champion and does not stack.
Gaining Bloodthirst grants +1 additional Bloodthirst per captured Class Soul.
Gain an Unblockable Buff during Special Attack 1 and 2 while at 150 or more Spirits of the Dead.Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: Start each fight with an indefinite Failsafe Charge. When struck by a Special Attack 1 or 2, consume the Failsafe to gain an Indestructible Passive for the duration of the Special.
Unique Synergy: Does not stack with duplicate synergies.





























