+20% Prowess Potency.
At the start of each fight gain 2 Kinetic Charges.
+5% Attack Rating for each Unique Buff.Unique Synergy: Does not stack with duplicate synergies.
f the Opponent is suffering less than 5 stacks of Plasma, Special Attack 2 inflicts one extra Plasma.
Gain 20% Attack Rating during Special Attack 1.
Gain 20% Attack Rating during Special Attack 1.Unique Synergy: Does not stack with duplicate synergies.
When The Champion has 3 or more Persistent Charges, he starts the fight with an Indestructible Buff, ignoring all incoming damage for 8 seconds.
+15% Attack Rating for each Persistent Charge.
3% increased Personal Debuff duration for each Reality Warp.Unique Synergy: Does not stack with duplicate Synergies.
Infuriate cooldown is reduced by 20%.
Draining the Opponent’s Power across a Power Bar threshold grants a Fury Buff increasing Attack Rating by 20% for 20 seconds. Max stacks 3.Unique Synergy: Does not stack with duplicate synergies.
Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second.
Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second.
Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second.Unique Synergy: Does not stack with duplicate synergies.
Striking an Opponent with a Critical Hit inflicts a non-stacking Degeneration Debuff dealing 50% Attack Rating as Direct Damage over 6 seconds.
Striking an Opponent with a Critical Hit inflicts a non-stacking Degeneration Debuff dealing 50% Attack Rating as Direct Damage over 6 seconds.Unique Synergy: Does not stack with duplicate synergies.
When Thing is at 20 Rock Stacks, any additional stacks he would gain are immediately converted into Passive Fury effects.Unique Synergy: Does not stack with duplicate synergies.
Special Hits that break through an Opponent’s Block with an Unblockable Buff become Guaranteed Critical Hits.
Feat of Strength: Gain 1 Indefinite Strength for every 10 hits in the Combo Meter.Unique Synergy: Does not stack with duplicate synergies.
Each Energy Charge lasts an additional 1 second while in Binary Ignition.
Each Tactical Advantage charge lasts an additional 1 second.Unique Synergy: Does not stack with duplicate synergies.
When a Breakthrough expires, Research Categories reset to 50.
Gains 50% additional Power from Critical Hits.Unique Synergy: Does not stack with duplicate synergies.
Gain 70% increased Incinerate potency.
Gain 10% increased Regeneration potency.
Gain +10% Attack Rating.Unique Synergy: Does not stack with duplicate synergies.
Fear of the Void activates at the start of the fight for 30 seconds against the Avengers.
Avengers: +15% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Dark Dimension Regenerates 30% of damage dealt to the Opponent by this Dimension.
Dimensional Beings: +25% resistance to Degeneration Damage.
Unique Synergy: Does not stack with duplicate Synergies.
+30% Degeneration Potency.
+20% Personal Bleed Ability Accuracy and Duration.
+300 Critical Damage per Captured Soul.Unique Synergy: Does not stack with duplicate synergies.
All Incinerate Debuff durations are increased by 50%.
Whenever a Personal Debuff expires on the Opponent, gain 20% of a bar of Power.Unique Synergy: Does not stack with duplicate synergies.
After a Special Attack 3, Sentry inflicts a Fear of the Void Passive. Fear of the Void combines a 60% Agility, 35% Fatigue, and 100% Petrify’s effects for 20 seconds.Unique Synergy: Does not stack with duplicate synergies.
Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.Unique Synergy: Does not stack with duplicate Synergies.
Passive Fury, Prowess, Regeneration, Indestructible, and Limbo effects last 10% longer.
Unique Synergy: Does not stack with duplicate synergies.
On Well-Timed Blocks gain a Fury Buff, increasing Attack Rating by 13%. Fury has no duration but it is removed when hit or on a non Well-Timed Block. Max 5 stacks.
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.Unique Synergy: Does not stack with duplicate synergies.
Each time Havok deals Energy Damage to the Opponent he has a 10% Chance to gain 1 Plasma Charge.
Passively increases Attack by 20% of Base Attack while under the effect of a Regeneration Buff.
Begin the fight in Swashbuckling Mode, and while in this mode his chance to Instant Bleed is increased by a flat 30%.Unique Synergy: Does not stack with duplicate synergies.








