Quake
Science | 2016
Abilities
Concussion, Contact Attacks, Stun
#AW: Unsteady Ground
#Hero
#Inhuman
#Offensive: Raw Damage
#S.H.I.E.L.D.
#Size: S
Playstyle and Requirements
High Skill Required
Relics

Signature Ability (Sig 1)
RICOCHET PULSE
Blocking
Quake Blocks an additional 10.0% Damage and Redirects it back to the opponent as a pulse of Physical Damage.
Abilities
WHEN CHARGING A HEAVY ATTACK
Quake generates powerful waves of vibrations that cause an Earthquake, dealing 11.7 Physical Damage per second.
Inflicts Concussion, reducing the opponent’s Ability Accuracy by -100.0%.
While Quake is generating an Earthquake through this attack, the Aftershock Scale goes up by 100.0 every 0.48 seconds.
AFTERSHOCK
An Aftershock hits 10 seconds after an Earthquake. For every point in the Scale, Aftershock deals 33.0 Physical Damage.
10.0% chance to Stun the opponent for 1.5 seconds. This effect cannot interrupt Special Attacks.
Aftershock Stun Duration and Accuracy goes up by 10.0% for every point in the Aftershock Scale.
Inflicts Concussion, reducing the opponent’s Ability Accuracy by -100.0% for 5 seconds when the Aftershock Scale is higher than 4.0 points.
PASSIVE
Evades all Basic Attacks against opponents with a Concussion.
SPECIAL ATTACK 1
Adds 2 points to the Aftershock Scale.
SPECIAL ATTACK 2
Adds 3 points to the Aftershock Scale.
100.0% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by -100.0% for 5 seconds.
SPECIAL ATTACK 3
Adds 6 points to the Aftershock Scale.
100.0% chance to Stun for 3 second(s).
Synergies
Spotlight & Gameplay
Coming Soon...




