Max Shapeshift Charges is increased to 12.
If Captain Marvel would start the fight with less than 10 Energy Charges, start with 10 instead.Unique Synergy: Does not stack with duplicate synergies.
Increase the duration of non-Damaging Debuffs by 20%.
Personal Stun Debuff duration increases by 25% and Attacks are guaranteed Critical hits against Stunned Opponents.Unique Synergy: Does not stack with duplicate synergies.
When the Opponent completes a Prompt, Mojo steals 10% of their current Power.
Psylocke’s personal Power Lock Debuffs last 3 second(s) longer.Unique Synergy: Does not stack with duplicate synergies.
Rupture Debuffs gain +25% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.Unique Synergy: Does not stack with duplicate synergies.
Skill Champions gain +250 Critical Rating on Basic Attacks.
Unique Synergy: Does not stack with duplicate synergies.
+10% damage against Champions that aren’t female or robots.
Special 1 has a 50% chance to Stun Champions that aren’t female or robots for 2 second(s).Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When fighting #Heroes Combat Power Rate is increased by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Every 7th hit, Increase Critical Rating by an additional 20000%
+200 Critical Damage Rating & +10% Perfect Block Chance.
Triggering Function (Critical) also triggers Function (Damage).Unique Synergy: Does not stack with duplicate synergies.
Robot opponents suffer -10% Ability Accuracy and -2% Attack Rating for each personal Buff on Gamora.
The first Special 1 each fight is a guaranteed Critical Hit. The same is true for the first Special 2.
All Synergy Champions: +5% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Gaining an Amp Charge Pauses all Shock Debuffs on the opponent for 0.2 seconds.Solo: Only affects this Champion and does not stack.
Start the fight with a dormant Hydration charge that, while active, grants a 50% chance to gain up to 10 stacks of Hydration on a Well-Timed Block. When Hydration is gained this way, the charge is consumed and is reapplied when Attuma gains Hydration from another source.
The delay before Empathetic Agitation begins to fall off is doubled.
Landing a Heavy Attack refreshes all Poison Debuffs on the Opponent.Unique Synergy: Does not stack with duplicate synergies.
15% chance that a Block is a Perfect Block, reducing all damage to 0.
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).Unique Synergy: Does not stack with duplicate synergies.
Tech and Science Champion's Debuffs also apply an indefinite Power Sting, dealing Direct Damage equal to 60% of their Attack Rating when the Opponent activates a Special Attack. The Power Sting stacks up to 3 times.
Unique Synergy: Does not stack with duplicate synergies.
Mutant and Mystic Champions regain 5% of the Power spent on any Special Attack, for each unique Special Attack they’ve used in the fight.
Unique Synergy: Does not stack with duplicate synergies.
Cosmic and Skill Champion's Basic Hits pause one of each Buff on them for 0.2 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Venom and Carnage gain +1 to their maximum number of Genetic Memory or Hyper Mutation Buffs.
When Phase expires after causing Miss, there is a 30% chance to consume no Prowess.
Landing a Heavy Attack converts all Regeneration Buffs into Fury Buffs, each increasing Attack Rating by 10% for 12 seconds. Max stacks 4.Unique Synergy: Does not stack with duplicate synergies.
Dodging an attack with Perfect Timing inflicts a Falter Passive, causing 100% of the Opponent’s attacks to Miss for 2 second(s). Contact Attacks bypass this Falter and remove the effect.
Degeneration Debuffs triggered in Special Attack 2 have a 10% chance to inflict an additional copy of themselves.Unique Synergy: Does not stack with duplicate synergies.
Prowess Buffs last 4 seconds longer.
Every 15 seconds generate a Power Gain Buff granting 20% of a bar of Power over 5 seconds. While this Power Gain Buff is active, each Prowess increases Special Attack Damage by an additional +3%.Unique Synergy: Does not stack with duplicate Synergies.






















