When the Opponent gains a Prowess effect, gain a Nano-Armor Up Buff.
+20% Incinerate Debuff potency.
Future Incinerate effect durations are reduced by 10% (up to 50%) when an Incinerate effect is inflicted on Cable.Unique Synergy: Does not stack with duplicate synergies.
While the Opponent is suffering from a personal Power Detonation effects, Ant-Man (Future) cannot Miss his Opponent.
+25% Unsteady Debuff duration.
+25% Shock Debuff potency.
Each time the Opponent is inflicted with a Power Sting Debuff, inflict a Physical Vulnerability Debuff, lowering Physical Resistance by 10% for 10 seconds.Unique Synergy: Does not stack with duplicate synergies.
Webbing falls off 50% slower.
+40% flat Evade Ability Accuracy.
Bleed duration is increased by 15%.Unique Synergy: Does not stack with duplicate synergies.
Heavy Attack inflicts a non-stacking Injury Debuff for 13 seconds. Hitting an Injured Opponent bypasses 100% of Physical Resistance.
Gain a 15% chance to Evade attacks for each active Breakthrough. Does not trigger while Blocking.Unique Synergy: Does not stack with duplicate synergies.
While the Opponent is Decelerated by Sandman’s Special Attack 2, Sandman cannot Miss.
Increases the EMP Webshot's Power Drain potency by 15%.
+5% Physical Resistance per unspent Web Cartridge.Unique Synergy: Does not stack with duplicate synergies.
Sandman’s Petrify Debuffs gain 2% potency.
Power Drain effects from Green Goblin’s Bag of Tricks also deal a burst of 20% Energy Damage.
Each hit of Special Attack 1 gains an additional 10% chance to steal a Buff and feed it to the Symbiote.Unique Synergy: Does not stack with duplicate synergies.
After Special Attack 3, Sandman gains a Fury Passive granting 30% Attack Rating for 10 seconds.
Gain a True Accuracy Buff for 10 seconds when the Opponent is inflicted with Sleep.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When fighting #Heroes Combat Power Rate is increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
Advanced use of Holograms grants 5% chance to Evade, increased by 2% flat for each active Solar Energy. Does not trigger while Blocking or Phasing.
Illusion Gas' Power Drain potency and chance to cause Miss are increased by 4% flat and 10% flat respectively.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Personal Buffs and Debuffs gain +10% potency.
Unique Synergy: Does not stack with duplicate synergies.
Once per Quest, after expending her Pre-Fight, Viv can gain an additional use by winning a fight.
Synergy Champions: Gain +5% Attack Rating for each unique Synergy Champion on the team.
Unique Synergy: Does not stack with duplicate synergies.
+0.5% Attack Rating for each percent of Viv’s missing Health, unless Viv is Knocked Out. Counts highest Health Viv on team
+0.5% Attack Rating for each percent of Viv’s missing Health, unless Viv is Knocked Out. Counts highest Health Viv on team
When Vivian doesn’t participate in a fight, her father repairs her. At the start of her next fight she gains a Self-Repair Buff, Regenerating 10% of her Max Health over 20 seconds. This Buff is removed if Viv is Stunned.Unique Synergy: Does not stack with duplicate synergies.
Once per Quest, activate 1 of 3 non-stacking Pre-Fights that can be used by any other #Hero Champion, except against Cosmic Opponents:Threat Assessment: Incoming Ability Accuracy reductions suffer -25% potency.
Countermeasures: Incoming Non-Damaging Debuffs other than Stun suffer -25% duration.
Interference: Incoming Power Drains/Burns suffer -40% potency.
Unique Synergy: Does not stack with duplicate synergies.
Reduce the duration of the Opponent’s Indestructible and Regeneration Buffs by 40% for each unique Parallel Dimension.
The max stack limit of all Trick Arrows is increased by 1.Unique Synergy: Does not stack with duplicate synergies.
Failing to activate a Perfect Release Bonus only removes one Dialed In Passive.
Activating a Perfect Release Bonus during a Special Attack 2 grants 2 additional Dialed In Passives.
Entering Wraith Stance refreshes personal Disorient effects on the Opponent and pauses them for 3 seconds.Unique Synergy: Does not stack with duplicate synergies.
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap, inflict a personal Frostbite Passive.
When an Opponent fails to trigger an Evade due to Coldsnap, inflict a personal Frostbite Passive.Unique Synergy: Does not stack with duplicate synergies.
#Young Avengers: +5% Combat Power Rate and +500 Block Proficiency.
Unique Synergy: Does not stack with duplicate synergies.
Charging a Heavy Attack generates Fury Buffs twice as fast.
Kate needs to charge her Heavy Attack for half as long for increased knockback.Unique Synergy: Does not stack with duplicate synergies.
Activating a Special Attack inflicts a 50% Cowardice Debuff for 10 seconds.
Activating a Special Attack grants a True Strike Buff for 10 seconds.Unique Synergy: Does not stack with duplicate synergies.
Medium Attacks inflict a Shock Debuffs dealing 20% of Attack over 2 seconds.
Medium Attacks inflict a Rupture Debuffs dealing 20% of Attack over 2 seconds.
Medium Attacks inflict a 10% Disintegration Debuffs dealing 20% of Attack over 2 seconds.
Medium Attacks inflict a Rupture Debuffs dealing 20% of Attack over 2 seconds.Unique Synergy: Does not stack with duplicate synergies.












