When 50 or more Whiplashes expire at the same time, inflict a non stacking Special Concussion Debuff, reducing Ability Accuracy by 50% during Specials for 25 second(s).
If the Opponent is unstoppable, Hawkeye Heavy Attacks cannot be interrupted.
Gain [500, 600] Critical Damage Rating while the Opponent is Bleeding.Unique Synergy: Does not stack with duplicate synergies.
Each time Domino performs a well-timed Block, the chance for her to be Lucky increases by +10% the next time she fills a Bar of Power.
Bleed deals 20% more damage.Unique Synergy: Does not stack with duplicate synergies.
30% faster rate to inflict Death Spores and 30% longer rate for Death Spores to be removed.
+25% Combat Power Rate while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
30% chance Basic Claw hits inflict Bleed, dealing 40% of Attack as Direct Damage over 4 seconds.Unique Synergy: Does not stack with duplicate synergies.
Once per fight, when Thing would be struck by a blow that would knock him out, his HP remains at 1, and he becomes Indestructible for 6 seconds. Any hit he receives while Indestructible grants him a Fury of 100% for the rest of the fight.
Increase the duration of The Champion's Fury effects by 1.5 second(s).Unique Synergy: Does not stack with duplicate synergies.
When Phasing gain +1 Fury Buff for each Debuff on Kitty, each increasing Attack Rating by 7% for 5 seconds Max 5.
The first hit of every Special Attack inflicts a Weakness Debuff, reducing Attack Rating by 30% for 6 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: Gain +100 Attack Rating and +200 Block Proficiency for each synergy member present.
Unique Synergy: Does not stack with duplicate synergies.
Heavy attacks Incinerate the Opponent, dealing 80% of Mojo's Attack Rating as Energy damage over 6 seconds.
20% increased Combat Power Rate while below 1 Bar of Power.Unique Synergy: Does not stack with duplicate synergies.
When landing a Dash Attack, the Bleed damage inflicted now does 100% more damage and the duration increases by 20%.
Armor Breaks from Specials now reduce Armor Rating by +30% for 11 seconds.
Stifle duration is increased by 4 seconds and reduces Offensive Combat Power Rate by an additional 15%.
Exhaust Burn only costs 5 Core Charges and the non-stacking Incinerate debuff now does an additional 20% Attack Rating in damage over 5 seconds.Unique Synergy: Does not stack with duplicate synergies.
Increase the effect of Armor Ups by 15%.
Each hit of the Special 1 has a 100% Chance to place a Fatigue Debuff on the Opponent.Unique Synergy: Does not stack with duplicate synergies.
Special Attacks have a percentage chance equal to the number of hits in the Combo Meter to gain a True Strike Buff during Special Attacks.
#Avengers: At the start of the fight gain the following Buffs, all lasting 10 second(s). Fury Buff, granting 820 Attack Rating; Precision Buff, granting 820 Critical Rating; Cruelty Buff, granting 410 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
While Virtue of Valtorr is active, apply Incinerates instead of Energy Damage, for 4 second(s). Max Stacks: 5.
Plasma Passives are paused during Iron Man’s Special Attacks.Unique Synergy: Does not stack with duplicate synergies.
Incinerate Debuff potency increased by 100%.
The amount of Power gained from consuming Genetic Potential is increased by 30%.
n additional Symbiote Buff may be stored in the RNA Bank each fight.Unique Synergy: Does not stack with duplicate synergies.
Opponents have -80% Purify Ability Accuracy for 0.25 seconds after being Struck.
Hawkeye’s personal Bleed abilities inflict Poison instead.
Armor Ups gain flat +30% Ability Accuracy and Potency. Additionally, during Special attacks, gain +30% Attack Rating for each Armor Up Buff or Passive on either Champion, up to a maximum of 300%.Unique Synergy: Does not stack with duplicate Synergies.
Start the fight with a Vigilance Buff, which prevents their attacks from Missing, and lasts 15 seconds.Solo: Affects only this champion, and does not stack.
Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
Regeneration and Fury are 12% more effective.
Regeneration and Fury are 12% more effective.Unique Synergy: Does not stack with duplicate synergies.
Robots: Gain +225 Attack Rating for each additional Nimrod or Sentinel on the team.
Unique Synergy: Does not stack with duplicate Synergies.
















