+25% Potency to Fury effects.
+25% Potency to Fury effects.
+25% Potency to Fury effects.
+25% Potency to Fury effects.Unique Synergy: Does not stack with duplicate synergies.
All Champions except Heimdall: Once per fight Heimdall will intercede on your behalf, dash back and hold Block for 1.5 seconds to Regenerate 15% of missing Health instantly.
Unique Synergy: Does not stack with duplicate synergies.
Start the fight with 3 Inactive Panther's Might Charges.
+25% Armor break Debuff potency.
+25% Armor break Debuff potency.Unique Synergy: Does not stack with duplicate synergies.
Buffs last 20% longer.
Buffs last 20% longer.
500 Critical Rating and +500 Critical Damage while Limbo is active.Unique Synergy: Does not stack with duplicate synergies.
While charging her Heavy Attack, Hela gains twice as many Fury Buffs.
+10% Attack Rating when fighting the final node of a quest.Unique Synergy: Does not stack with duplicate synergies.
Everyone: Each active Armor effect also increases Critical Resistance by 12%.
Unique Synergy: Does not stack with duplicate synergies.
Well Timed Blocks provides a +30% Fury Buff for 15 seconds.
Starts the fight with 3 of his Indestructible and Counterpunch Charges.Unique Synergy: Does not stack with duplicate Synergies.
If this Champion is a Herald and below 41% health, enter Frenzy indefinitely. This is removed if Red Goblin goes above 41% health.
If this Champion is a Herald, ending a Combo with a Light Attack will remove all active Symbiote Buffs and increase Aberration by 50%. This ability only activates while 1 Buff is active.Unique Synergy: Does not stack with duplicate synergies.
While 10+ Prowess are active, become Passively Unblockable while Phased.
Neutralize effects last +35% longer.Unique Synergy: Does not stack with duplicate synergies.
When the Opponent is immune to an effect, Knull gains a Fury Buff, increasing Attack Rating by 35% for 16 seconds. Max 1 stack(s).Solo: Only affects this Champion and does not stack.
Synergy Members: Start each fight with 10 indefinite Precision Passives. These don't count as Precisions and are consumed by Light and Medium hits to become Guaranteed Critical Hits.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: Gain +10% Health and +10% Shock and Bleed potency.
Unique Synergy: Does not stack with duplicate synergies.
20% chance for his low-kick first Medium Attack to be Unblockable. Additionally, If the opponent activates an unstoppable effect as a result of this attack, it expires instantly.
+120% Regeneration Rate when hitting opponents.Unique Synergy: Does not stack with duplicate synergies.
Start the fight with an indefinite Armor Up increasing Armor Rating by [30, 60, 100].Solo Synergy: Only affects this Champion and does not stack.
When True Accuracy is active, her Attack Rating is increased by 15%.
Starts the fight with 10 Electroshock Charges.Unique Synergy: Does not stack with duplicate Synergies.
Increase the Potency of Poisons by 20%.
Gain +25% Block Proficiency in Guard Stance.Unique Synergy: Does not stack with duplicate synergies.
Personal Poison Debuffs become Passive and gain +10% Potency.
Gain 1 Rage each time the opponent Nullifies a Buff.
+35% Curse Debuff duration.
35% Shock Debuff Potency.Unique Synergy: Does not stack with duplicate synergies.
All Non-Villian Champions, gain 10% Attack Rating, 5% Physical Resistance, 5% Energy Resistance vs. Villains.
Unique Synergy: Does not stack with duplicate synergies.
Alternate Tempests activated by Storm's Special 3 last 8 seconds longer.
Gain Immunity to Incinerate and Coldsnap effects. Each time an Immunity prevents one of these effects, gain 2 Prowess Buff(s).Unique Synergy: Does not stack with duplicate Synergies.















