Joe Fixit
Science | 2015
Abilities
Bleed, Contact Attacks, Disorient, Petrify, Weakness
Immunities
Poison Immunity, Reverse Control Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW : Secutor
#AW: Crush
#AW: Defiance
#AW: Unsteady Ground
#Defensive: Utility
#Gamma
#Saga
#Size: XL
#Villain
#Villain of the Contest
#Wrath
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides
Relics

Signature Ability (Sig 1)
STACKED DECK
Passive
After using cards to play a Dead Man’s Hand Debuff, instead of being removed, all slots are randomly assigned 1 matching suit.
Additionally, suits gain a stackable bonus during Special Attacks.
Hearts: +5.0% Debuff Duration.
Spades: +9.9 Critical Rating.
Clubs: +9.9% of a bar of Power over 2 seconds.
Diamonds: +9.9% Armor Penetration.
Jackpot: Counts as all 4 Suits.
Abilities
ALWAYS ACTIVE
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
GAMBLERS DRAW
Joe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired.
Cards are drawn even if the attack was blocked.
Hearts: End a Combo with Light, +7.0% Life Steal.
Spades: End a Combo with Medium, +40.0 Attack Rating.
Clubs: Heavy Hit, +25.0% Combat Power Rate.
Diamonds: Well-Timed Block, +25.0% Block Penetration.
When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
DEAD MAN’S HAND - ON SPECIAL ACTIVATION:
If Joe's hand consists of one of the following combinations, inflict the respective Debuff for 10 seconds. +5 seconds per bar of Power spent.
One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by -40.0%.
Three of a Kind: Weakness, reducing Attack Rating by 30.0%.
Flush: Petrify with a potency of 60.0%.
Playing a hand removes all cards on the last hit of the Special Attack.
SPECIAL ATTACK 1
On Hit, 50.0% chance to Inflict a Bleed Debuff dealing 35.0 Direct Damage over 10 seconds. +1 per Dead Man’s Hand Debuff.
SPECIAL ATTACK 2
Final hit has a 100.0% chance to inflict a 2.75 second Stun Debuff.
Replay the last Dead Man’s Hand Debuff that was played.
SPECIAL ATTACK 3
Inflict a random Dead Man’s Hand Debuff.
Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gamblers Draw card effects have +30.0% Potency.
Synergies
GAMMA HORDE
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...











