Joe Fixit

Joe Fixit

Science | 2015

Abilities
Bleed, Contact Attacks, Disorient, Petrify, Weakness
Immunities
Poison Immunity, Reverse Control Immunity The Overseer
7* Stat Focus
Attack: Critical Rating
Defense: Block Penetration
#AW : Secutor #AW: Crush #AW: Defiance #AW: Unsteady Ground #Defensive: Utility #Gamma #Saga #Size: XL #Villain #Villain of the Contest #Wrath
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides
Relics
Hulk

Signature Ability (Sig 1)

STACKED DECK
Passive
After using cards to play a Dead Man’s Hand Debuff, instead of being removed, all slots are randomly assigned 1 matching suit.
Additionally, suits gain a stackable bonus during Special Attacks.
Hearts: +5.0% Debuff Duration.
Spades: +9.9 Critical Rating.
Clubs: +9.9% of a bar of Power over 2 seconds.
Diamonds: +9.9% Armor Penetration.
Jackpot: Counts as all 4 Suits.

Abilities

ALWAYS ACTIVE
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
GAMBLERS DRAW
Joe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired.
Cards are drawn even if the attack was blocked.
Hearts: End a Combo with Light, +7.0% Life Steal.
Spades: End a Combo with Medium, +40.0 Attack Rating.
Combat Power Rate
Clubs: Heavy Hit, +25.0% Combat Power Rate.
Diamonds: Well-Timed Block, +25.0% Block Penetration.
When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
DEAD MAN’S HAND - ON SPECIAL ACTIVATION:
If Joe's hand consists of one of the following combinations, inflict the respective Debuff for 10 seconds. +5 seconds per bar of Power spent.
One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by -40.0%.
Three of a Kind: Weakness, reducing Attack Rating by 30.0%.
Petrify
Flush: Petrify with a potency of 60.0%.
Playing a hand removes all cards on the last hit of the Special Attack.
SPECIAL ATTACK 1
On Hit, 50.0% chance to Inflict a Bleed Debuff dealing 35.0 Direct Damage over 10 seconds. +1 per Dead Man’s Hand Debuff.
SPECIAL ATTACK 2
Final hit has a 100.0% chance to inflict a 2.75 second Stun Debuff.
Replay the last Dead Man’s Hand Debuff that was played.
SPECIAL ATTACK 3
Inflict a random Dead Man’s Hand Debuff.
Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gamblers Draw card effects have +30.0% Potency.

Synergies

AFTER HOURS
Joe Fixit
Moon Knight
Synergy Champions: Gain up to +30% Ability Accuracy and up to +600 Critical Damage Rating based on the current Moon Phase. Highest Potency at the New Moon.
Unique Synergy: Does not stack with duplicate synergies.
BANNER HORDE
Joe Fixit
Hulk
Hulk (Ragnarok)
Hulk (Immortal)
Synergy Champions: For each Synergy Champion on the team, gain up to +6% Attack Rating and up to +500 Armor Rating based on lost Health.
Unique Synergy: Does not stack with duplicate synergies.
COMPETITION
Joe Fixit
Kingpin
The Hood
Joe FixitUnique Dead Man’s Hand Debuffs provide +10% Debuff Duration.

Kingpin+100% Rage Purify Ability Accuracy.

The Hood+25% Invisibility Duration.

Unique Synergy: Does not stack with duplicate synergies.
GAMMA HORDE
Sorcerer Supreme
Hulk
Hulk (Ragnarok)
Joe Fixit
Red Hulk
She-Hulk
Sorcerer SupremeStun Debuffs inflicted on the Opponent last 25% longer.

HulkStun Debuffs inflicted on the Opponent last 25% longer.

Hulk (Ragnarok)Stun Debuffs inflicted on the Opponent last 25% longer.

Joe FixitStun Debuffs inflicted on the Opponent last 25% longer.

Red HulkStun Debuffs inflicted on the Opponent last 25% longer.

She-HulkStun Debuffs inflicted on the Opponent last 25% longer.

Unique Synergy: Does not stack with duplicate synergies.
GOODFELLA
Platinum Pool
Joe Fixit
Platinum PoolIncrease the potency of the Mode Mixer Card by 30%.

Solo: Only affects this Champion and does not stack.
IDENTITY DISORDER
The Overseer
Hulk
Hulk (Immortal)
Hulk (Ragnarok)
Joe Fixit
Synergy Champions: Their scrambled personality makes them immune to reverse controls.
POWER OF MONEY
Yellow Jacket
Joe Fixit
Kingpin
Taskmaster
Yondu
Yellow JacketInflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds.

Villain Champions: +5% Attack Rating.
Unique Synergy: Does not stack with duplicate Synergies.
WHAT YOU DON’T KNOW, YOU’LL FEAR
Chee'ilth
Absorbing Man
Hulk (Ragnarok)
Joe Fixit
Rhino
Chee'ilthWhen Blocking a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.

Synergy Champions: +8% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
BIG AND TALL
Solvarch
Kingpin
Joe Fixit
SolvarchThe first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.

KingpinAt the start of each fight, gain a Rage Debuff.

Joe FixitDead Man’s Hand Debuffs last an additional 2 seconds per Bar of Power spent.

Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay

Coming Soon...