Joe Fixit
Science · 2015
Abilities
Bleed
Disorient
Petrify
Weakness
Granted via synergy
Spider-Man (Symbiote)
Inflicting a Debuff has a 20% chance to also inflict a 140 Physical Vulnerability Debuff for 10 seconds. Max stacks: 5.
Spider-Man (Symbiote)
Inflicting a Debuff has a 20% chance to also inflict a 140 Physical Vulnerability Debuff for 10 seconds. Max stacks: 5.
Immunities
Poison Immunity
Granted via synergy
The Overseer
The Overseer
Tags
#AW : Secutor
#AW: Crush
#AW: Defiance
#AW: Unsteady Ground
#Defensive: Utility
#Gamma
#Ricochet
#Size: XL
#Villain
#Villain of the Contest
#Wrath
Synergies
GAMMA HORDE
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
ALWAYS ACTIVE
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
GAMBLERS DRAW
Joe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired.
Cards are drawn even if the attack was blocked.
Hearts: End a Combo with Light, +7% Life Steal.
Spades: End a Combo with Medium, +3474.4 Attack Rating.
Clubs: Heavy Hit, +25% Combat Power Rate.
Diamonds: Well-Timed Block, +25% Block Penetration.
When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
DEAD MAN’S HAND - ON SPECIAL ACTIVATION:
If Joe's hand consists of one of the following combinations, inflict the respective Debuff for 10 seconds. +5 seconds per bar of Power spent.
One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by 40%.
Three of a Kind: Weakness, reducing Attack Rating by 30%.
Flush: Petrify with a potency of 60%.
Playing a hand removes all cards on the last hit of the Special Attack.
SPECIAL ATTACK 1 SP1
On Hit, 50% chance to Inflict a Bleed Debuff dealing 3040.1 Direct Damage over 86860 seconds. +1 per Dead Man’s Hand Debuff.
SPECIAL ATTACK 2 SP2
Final hit has a 100% chance to inflict a 2.75 second Stun Debuff.
Replay the last Dead Man’s Hand Debuff that was played.
SPECIAL ATTACK 3 SP3
Inflict a random Dead Man’s Hand Debuff.
Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gamblers Draw card effects have +30% Potency.
Spotlight & Gameplay
Coming Soon...














