The Leader
Science · 2024
Abilities
Degenration Vulnerability
Endurance
Fury
Power Dissolve
Spectre
Steadfast
Vitality
Wither
Immunities
Poison Immunity
Duel Targets
Tags
#AW : House of Mirrors
#AW : Secutor
#Cabal
#Defensive: Guard
#Fantastic
#Gamma
#Metal
#Offensive: Damage Over Time
#Size: M
#Villain
#Wrath
Synergies
NEW INTELLIGENCIA TAKEDOWN
Inflicting a personal Wither or Spectre Debuff pauses Leader’s Power Dissolve Debuff for 1.5 seconds.
Performing a personal Counter-Evade pauses personal Debuffs for 3 seconds. Firing a Hellfire Round or Behemoth Buster with a Basic Attack shortens the Evade cooldown by 1 second.
Personal Shocks are paused during Moleman’s Special Attacks.
Unique Synergy: Does not stack with duplicate synergies.
NEED A GOOD LAWYER
Inflicting a personal Wither or Spectre Debuff pauses Leader’s Vitality Passive for 1.5 seconds.
While the Opponent is affected with a Regeneration effect and She-Hulk’s personal Petrify, personal Fury effects expire 35% slower.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
ENIGMATIC MACHINATIONS OF THE MIND
Signature Ability
ENIGMATIC MACHINATIONS OF THE MIND
While the Leader has at least -1 personal Debuffs on the Opponent, he gains a Steadfast Passive. This becomes 400.0 Debuffs against Mystic Champions.
Personal Fury effects now have a duration of 0 seconds and are paused while the Green Door is open.
Intercepting the Opponent with a Light Attack has a 0.0% chance to randomly inflict a personal Spectre or Wither Debuff.
COLOSSAL CRANIUM - ALWAYS ACTIVE
An enhanced immune system provides full Immunity to Poison.
As a Defender, while the Opponent’s Regeneration Rate is at or below 0%, their Willpower Mastery is disabled.
PERSONAL DEBUFFS
Personal Debuffs are Severe Debuffs, preventing them from being removed by Purify or Cleanse.
When either Champion lands their first Light Attack, the Leader inflicts a -20.0% Spectre Debuff for 18 seconds. Max stacks: -1.
When either Champion lands their third Light Attack, the Leader inflicts a -20.0% Wither Debuff for 18 seconds. Max stacks: -1.
For each personal Debuff on the Opponent, the Leader reduces incoming damage from all sources except Special Attack 3 by 100.0%. As a Defender, this becomes 3% against Skill Champions, or -1% against non-Skill Champions.
GAMMA RADIATION AND THE GREEN DOOR
The Leader generates 200.0 Gamma Radiation every second. For each Debuff on the Opponent, Gamma Radiation is generated 15.0% faster, up to -1%.
The Green Door is located in the center of the stage. It begins closed and is opened when the Leader reaches 100 Gamma Radiation. Defenders become more aggressive the closer they are to the Green Door.
While opened, -1 Gamma Radiation is consumed every second, paused during the Leader’s Special Attacks. Upon reaching 0 Gamma Radiation, the Green Door is closed.
Once closed, the Leader cannot generate Gamma Radiation for 4 seconds. If the Opponent has an Endurance effect active, this becomes -1 seconds.
When the Green Door is opened, the Leader gains a +1.5 Fury Passive for each personal Debuff on the Opponent, lasting until the Green Door is closed.
WHILE THE GREEN DOOR IS CLOSED
As an Attacker, when the Opponent activates a Special Attack while standing on the closed Green Door, they are inflicted with 200.0 personal Wither and Spectre Debuffs.
As a Defender, while the Opponent is standing on the closed Green Door, the Green Door will absorb 100.0 of the Leader’s personal Debuffs every 2 seconds, removing it with no penalty. Debuffs are absorbed twice as fast against Skill Champions.
WHILE THE GREEN DOOR IS OPEN
Whenever a non-Damaging Debuff is inflicted, gain an additional Fury Passive.
While the Leader’s Opponent is standing on top of the opened Green Door, every 0.5 seconds they are inflicted with an Instant Degeneration dealing a burst of 1.7 Direct Damage for each Debuff on them.
Remove -100.0 Gamma Radiation whenever the Opponent gains 1 Combo.
SPECIAL ATTACK 1 SP1
Each hit inflicts 100.0 personal Spectre Debuff. These can be inflicted through Block.
On the final hit, if the Opponent’s Regeneration Rate is at or below 0%, inflict a 25.0% Vitality Passive for 9 seconds.
SPECIAL ATTACK 2 SP2
Each hit inflicts 100.0 personal Wither Debuff.
On the final hit, if the Opponent’s Ability Power Rate is at or below 0%, inflict a non-stacking 3.0 Power Dissolve Debuff for 18 seconds.
SPECIAL ATTACK 3 SP3
Inflict a Degeneration Debuff dealing 1200.0 Direct Damage over 14 seconds.
While the Green Door is open: Gain 10 personal Fury Passives and inflict an indefinite 10.0% Degeneration Vulnerability Passive. Max stacks: -1. These abilities activate before the Degeneration Debuff.
Spotlight & Gameplay
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