Become Immune to reverse controls, and each time this immunity is triggered gain +1 personal Prowess. Cooldown 0.8 seconds.
Gain +20% Attack Rating in diamond form and gain +20% Combat Power Rate in telepathic form.Unique Synergy: Does not stack with duplicate synergies.
Mantis' Sleep inflicted by charging Heavy Attack has its duration increased by 0.5 seconds flat.
Drax can now Parry non-contact hits.Unique Synergy: Does not stack with duplicate synergies.
While at least 1 personal Cruelty Buff is active, gain a Precision Passive, increasing Critical Rating by 350.
Inflicting Power Drains with Special 1 now consumes 12 Scrap Metal instead of 15.Unique Synergy: Does not stack with duplicate synergies.
The duration of personal Infuriate and Intimidate Debuffs are increased by 2 seconds.
While Gamora has at least 6 personal Buffs active, her Special 2 becomes Unblockable.
Elemental Guns are no longer random, effects can be cycled by double tapping Block. Effects are cycled: Fire, Air, Water, Earth.Unique Synergy: Does not stack with duplicate synergies.
Whenever Mantis inflicts a Mixed Emotion Passive, there is a 25% chance to inflict another.
Whenever Psychoman cycles his Control Box Mode, he gains 20% of a bar of Power over 1 second.Unique Synergy: Does not stack with duplicate synergies.
Well Timed Blocks grant a Fury Buff increasing its Attack by 25% of its Base Attack for 1.5 seconds. This Fury doesn’t stack.
Thing’s Rock Stacks last Indefinitely up to 20.Unique Synergy: Does not stack with duplicate synergies.
Power Lock and Heal Block effects last 15% longer.
Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Gain up to 25% Perfect Block Chance based on Agitation.Unique Synergy: Does not stack with duplicate synergies.
Critical Hits bypass +20% of Armor and Resistances.
Spider-Man can use Perfect-Timing while performing a Well-Timed Block or Dodging an attack to inflict a Physical Vulnerability Debuff reducing the Opponent’s Physical Resistance by 1400 for 30 seconds. Max 3 stack(s).Unique Synergy: Does not stack with duplicate synergies.
Granting Spider-Seal Buffs to an Opponent that has no Buff or only Spider-Seal Buffs, inflicts a burst of 10% of Attack as Energy Damage.
Special Attacks inflict an Energy Vulnerability Debuff, reducing Energy Resistance by -[1130, 1200] for 7.5 second(s).
Each time Stagger expires without nullifying a Buff, Symbiote Supreme gains 15 Genetic Potential.Unique Synergy: Does not stack with duplicate synergies.
The number of Pierce Buffs needed to trigger Peak Transformation’s Unblockable Buff is reduced by 1.
When the Opponent gains a Poison effect, if they have 5 Poison effects, refresh Toad’s personal Slow Debuff.Unique Synergy: Does not stack with duplicate synergies.
While Blue Fireworks are active, whenever the Opponent’s abilities fail to trigger, Jubilee gains a Prowess Passive, increasing Special Attack Damage by 25% for 12 second(s). Max 1 stack(s).
Synergy Members: +10% Max Health.
Unique Synergy: Does not stack with duplicate synergies.
Increase the potency of the team’s Armor Up effects by 10% for each synergy member present.
Unique Synergy: Does not stack with duplicate synergies.
Heavy Charging increases Ability Power Rate by an additional 150%, reduced by 50% for each Persistent Power Cosmic Air-Walker has.
Start the fight Focused and Persuade the Opponent 15% quicker.
Special Attack 1 Laser Blasts have +40% flat chance to Power Drain.
Start each fight with 7 Phoenix Force Charges, paused until the next time a Charge is gained.Unique Synergy: Does not stack with duplicate synergies.
Gain +15% Attack Rating for each Mutant on the team excluding himself.Unique Synergy: Does not stack with duplicate synergies.
For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second.
Incinerate and Nova Flame duration increased by 30%.
Invisibility only has a 15% chance to unpause during a Well-Timed Block.
Whenever you would gain a Rock Stack, gain an additional one.Unique Synergy: Does not stack with duplicate synergies.


















