Yellow Jacket
Science | 2015
Abilities
Contact Attacks, Energy Resistance, Petrify, Physical Resistance, Power Sting, Slow, Physical Vulnerability
*
#AW: Crush
#AW: Defiance
#Control: Denial
#Metal
#Size: M
#Villain
#Villain of the Contest
Playstyle and Requirements
Awakening Recommended
Relics


Signature Ability (Sig 1)
HOSTILE TAKEOVER
Personal Debuff Enhancement
Special 1: Power Sting has a 100% chance to inflict a 0.6 second Stun Debuff if it expires after lasting its full duration.
Special 2: Gain +500.0 Core Charge when Petrify ends.
Special 3: Power Sting has a 100% chance to re-apply itself once activated. Chance decreases by -46.0% each time this happens.
Abilities
ALWAYS ACTIVE
+35.0 Physical Resistance.
+70.0 Energy Resistance.
NUCLEAR CORE - ALWAYS ACTIVE
Starting Charge: 4000.0. Overheat Point: 100+
Each Charge increases the Potency of personal Debuffs by -1.0% & reduces the opponent’s Regeneration Rate by -1.0%.
Either Champion lands a hit: +1 Charge. 60% Chance.
Opponent Launches a Special Attack: +10 Charge. 100% Chance.
NUCLEAR CORE - MELTDOWN
When Charge is gained above the Overheat Point, there’s a chance to enter Meltdown for 12 seconds. Chance increases with Charge.
While Meltdown is active: Any contact with the opponent has a 75.0% chance to inflict a burst of 35.0 Physical Damage on them.
When Meltdown ends: Reset Core back to Starting Charge.
INCOMING UNBLOCKABLE SPECIAL ATTACKS
Each hit has 100.0% chance to spend 10 Nuclear Core Charge to reduce the opponent’s Attack Rating by 75.0%.
SPECIAL ATTACKS - MYSTIC OPPONENT
Personal Debuffs trigger when the attack is launched instead of on hit and they are Paused for the duration of the attack.
SPECIAL ATTACK 3
100.0% chance to inflict an indefinite Power Sting Debuff causing 220.0 direct damage to the opponent if they activate a Special Attack.
Synergies
DEADLY STING
When she intercepts the opponent’s Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent’s Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
40% chance to reactivate a Power Sting when it’s timer expires.
Unique Synergy: Does not stack with duplicate Synergies.
DINKY SHRINKS
Special Attack 1 inflicts the Opponent with 2 Stagger Debuffs for 12 second(s).
Heavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).
+1200 Block Proficiency.
When the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.
Unique Synergy: Does not stack with duplicate synergies.
BUGSPEAK
While the Opponent is suffering from a personal Power Detonation effects, Ant-Man (Future) cannot Miss his Opponent.
+25% Unsteady Debuff duration.
+25% Shock Debuff potency.
Each time the Opponent is inflicted with a Power Sting Debuff, inflict a Physical Vulnerability Debuff, lowering Physical Resistance by 10% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THE TRUE QUEEN OF THE HIVE
Power Steal is replaced with a Power Gain, granting 160% of a Bar of Power per second.
If the Opponent throws a Special Attack while Wasp’s personal Power Sting is active it will trigger Wasp’s Petrify. However, the Petrify when this occurs is capped at 200% potency.
When the Opponent activates a Special Attack while personal Power Stings are active, gain 8 Nuclear Core Charges for each Power Sting removed.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...










