Nick Fury
Skill | 2019
Abilities
Bleed, Contact Attacks, Disorient, Fury, Stun, Unblockable
Immunities
Stun Immunity
#AW : Magic Thief
#AW: Planetary Endurance
#AW: Unsteady Ground
#Defensive: Utility
#Genesis
#Hero
#Offensive: Damage Over Time
#RAIDS : Assault
#S.H.I.E.L.D.
#Size: S
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides
Relics


Duel Targets
Mrclapyocheeks~1
(7*
R4)
Counters

Signature Ability (Sig 1)
LIFE MODEL DECOY
When Nick would be knocked out, his Life Model Decoy is destroyed instead and he returns to the fight with a permanent Fury’s Fury Buff and Stun Immunity. However, Nick loses his Infinity Formula and begins taking Direct Damage equal to 500.0% of his health per second for the rest of the quest while above 30% max health. The destruction of Nick’s decoy Removes all Effects and isn't affected by Ability Accuracy reduction.
Abilities
BATTLE SCARS
When striking a Bleeding Opponent Nick’s Critical Rating is increased by 10.0 and his attacks ignore 100% of Physical Resistance.
While the Opponent is not under the effect of a Regeneration Buff all of Nick’s Bleeds are 100% more potent.
BASIC ATTACKS
Ending a combo with a Light Attack has a 100% chance to inflict a Bleed, dealing 45.0 damage over 1 second.
Landing any Medium Attack has a 100% chance to inflict a Bleed, dealing 2.5 damage over 6 seconds.
Landing a Heavy Attack has a 100% chance to inflict up to 3 stacks of Bleed, each dealing 5.0 damage over 12 seconds.
When hitting into Auto-Block Nick is Stun Immune and has a 100% chance to inflict a Bleed dealing 5.0 damage over 12 seconds.
Knocking down the Opponent Purifies Nick's non-damaging Debuffs.
INTERNAL BLEED - PASSIVE
If the Opponent gets 8 stacks of Bleed, their Bleed effects are removed and replaced with a Passive Internal Bleed effect which deals 270.0 damage over 30 seconds.
While Internal Bleed is active all the Opponent's Bleed Debuffs have an increased duration of 20.0 seconds per Tactical Charge.
TACTICAL ADVANTAGE CHARGES - PASSIVE
Nick starts the fight with 6 Charges when fighting an Avenger.
When Nick is Struck he has a 100% chance to gain 1 Tactical Charge. Reduced to 25% against Mutant Opponents.
While Nick is under the effect of a Fury Effect, Tactical Charge durations are paused.
Nick loses 1 Charge every 6 seconds, decreasing to every 4 seconds while at or above 10 total Charges. Additionally if the Opponent performs a Well-Timed Block Nick loses 1 Charge.
At 5+ Charges: Nick's attacks can’t Miss or be Evaded.
At 10+ Charges: Nick's Purify effects now target all Debuffs.
At 15+ Charges: Nick becomes Unblockable.
At 20+ Charges: All Charges are removed and replaced with a Fury’s Fury Buff which grants 180.0 Attack Rating for 10 seconds. All Tactical Charge gains are doubled while Fury’s Fury is active.
SPECIAL ATTACK 1
On activation, Nick gains 4 Tactical Charges.
Any hit after the first inflicts a Disorient Debuff, reducing Block Proficiency by 50% and Defensive Ability Accuracy by 70% for 8 seconds. This will not trigger while already active.
SPECIAL ATTACK 2
Nick slashes his Opponent causing up to 4 stacks of Bleed, each dealing 25.0 damage over 8 seconds.
50.0% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick’s Tactical charges.
SPECIAL ATTACK 3
Additional 200.0 Attack if Fury’s Fury is active.
Additional 200.0 Attack if Internal Bleed is active.
Synergies
EXTREME CONDITIONS KIT
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
POWER KIT
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with an effect that would reduce or block their Power Bar he will drop a Power Kit, Removing the effect and granting 1 bar of power over 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
RESTORATION KIT
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
DOUBLE (TRIPLE) AGENT
When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Start with 6 Tactical Advantage Charges when fighting a #Villain.
Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...






















