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Spider-Man Noir

Spider-Man Noir

Skill · 2026

Block Penetration Critical Damage Rating Special Damage Block Penetration Black Panther Black Widow Valkyrie
Abilities
Cruelty Crumble Disorient Evade Implacable Light Proficiency Root
Tags
#Control: Denial #Hero #Offensive: Burst #Size: S #Spider-Verse Heroes

Synergies

DARK SPIDERS
Black Tarantula
Spider-Man Noir
Gwenom
Black TarantulaMedium Attacks cannot be Evaded. While a #Spider-Verse Hero Opponent is Halted, they cannot Evade.

Spider-Man NoirReduce personal Evade cooldown by 30%.

GwenomEvading an Unblockable attack inflicts a personal Armor Break Debuff.

Unique Synergy: Does not stack with duplicate synergies.
RESCUE MISSION: DISTRACTION
Spider-Man (Pavitr Prabhakar)
Spider-Ham
Spider-Punk
Spider-Man Noir
Spider-HamWhen the Opponent is Immune to Stun, pause personal Porker-Poppers for 2 seconds.

Spider-PunkGain +1000 Physical Resistance while Unstoppable.

Spider-Man NoirIncrease the duration of his Crumble by 1 second.

#Spider-Verse Heroes: +3% Health.
Unique Synergy: Does not stack with duplicate synergies.
BITING ORIGINS
Spider-Man Noir
Hobgoblin (Phil Urich)
Vulture
Kraven
Spider-Man NoirWhen fighting #Villains, start with an indefinite +20% Cunning Passive.

Synergy Champions: The Double Edge Mastery’s Bleed gains +5% flat potency and lasts +4 seconds, but it grants an additional +10% Attack Rating. If there are no points in the Mastery, gain 1 level instead.
Unique Synergy: Does not stack with duplicate synergies.
IT WAS NECESSARY
Spider-Man Noir
Moon Knight
Punisher
Elektra
Synergy Champions: The first hit of a combo or Special Attack, including into Block, grants a +10% Cruelty Buff for 15 seconds. Max stacks: 3.
Additionally, defeating a #Villain grants an indefinite non-stacking +50% Cruelty Buff for the rest of the Quest.
Unique Synergy: Does not stack with duplicate synergies.
FAMILIAR VOICES
Spider-Man Noir
Ghost Rider
Synergy Champions: Start each fight with 60 +0.6% Fury Passives that expire one at a time every second. When fighting a #Villain, these Furies gain 25% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
KNEE BREAKER - LV. 3
Spider-Man Noir
Nick Fury
Luke Cage
All Champions gain +115 Critical Damage Rating.
Synergy Champions: Incoming Power Sting Debuffs have 50% increased potency, but they also have a 50% chance to be Purified when inflicted.
Unique Synergy: Does not stack with duplicate synergies.
Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
HOW THE CASE CRUMBLES
When the Opponent Auto-Blocks, inflict a 1547.92 Crumble Passive for 2.5 seconds if one is not currently active. This shares a cooldown with Spider-Man Noir’s Evade.
Each Disorient on the Opponent reduces the potency of their Inequity Mastery by 20%, up to 100%.
ALWAYS ACTIVE
Spider-Man Noir can land Critical Hits and gain Combo through the Opponent’s Block.
Evade
When Spider-Man Noir is attacked while he’s suffering from Reversed Controls or the Opponent is Unstoppable, he will break out of hit stun, become Immune to the Parry Mastery's Stun, and Evade all attacks for 0.04 seconds. Cooldown: 15 seconds, reduced by 1 second for each hit into the Opponent’s Block.
DIS-NOIR-IENT
Disorient
The 2nd Light Attack in a combo, including into Block, inflicts a Disorient Passive reducing Defensive Ability Accuracy by 20% and Block Proficiency by 8%. Max stacks: 6.
The first one inflicted lasts for 3 seconds, with each subsequent one being 0.5 seconds shorter. They expire one at a time and are refreshed when inflicting a new one.
These Disorients can expire up to 98% slower: • 30% while the Opponent is Crumbling. • 20% for each Dormant or active Cruelty. • 98% during Special Attacks.
CRUEL CLUES
Cruelty
Spider-Man Noir starts each fight with 0.03 unknown Clues to be investigated. Certain actions will uncover a Clue and convert it into a Dormant +1.2 Cruelty and inflict a personal Disorient. Max: 4 Clues and Dormant Cruelties combined.
The latest gossip points to Clues based on the Opponent’s Combat Style, looking to prioritize Controllers, Defensive types, and lastly the Offensive ones… List of Possible Clues: • Land a Light Attack. • Land a Medium Attack. • Land a Heavy Attack. • Block an attack. • Attack their Block. • Dodge or Evade an attack.
Activating Special Attack 1 or 2 converts the Dormant Cruelties into active Passives that last for 12 seconds, paused until hitting the Opponent or their Block with a Basic Attack.
SPECIAL ATTACK 1 SP1
On activation for each Disorient on the Opponent, this attack gains +1365.6 Attack Rating. With 4 or more Disorients, gain a Guaranteed Critical Passive until the end of the attack.
Evade
If the first hit is into the Opponent’s Block, this attack bypasses their Perfect Block Chance, the Attack Rating boost is increased to +4552 Attack Rating, and he Evades for 13656 seconds after the attack.
SPECIAL ATTACK 2 SP2
The first hit grants a Guaranteed Critical Passive until the end of the attack.
The final hit, including into Block, inflicts a 2731.2 Crumble Passive for 36416 seconds, paused until the next time Spider-Man Noir hits the Opponent’s Block.
CRUMBLE INTO BLACK
Combo
When Spider-Man Noir hits the Opponent’s Block with a Basic Attack while Crumble is active, they become Passively Rooted in webs and Spider-Man Noir’s hit combo constantly resets, allowing him to smash their Block with his first 2 Light Attacks as long as Crumble is active.
If Spider-Man Noir gains 20 Combo, this Root is removed. If he does any action other than a Light Attack into Block, all Crumbles are removed. When either effect ends, the other is removed.
While the Opponent is Crumbling, Spider-Man Noir gains: • Immunity to the Parry Mastery's Stun. • Hits into Block are Guaranteed Critical Hits. • 75% Implacable Passive. • The Opponent becomes more likely to Block.
SPECIAL ATTACK 3 SP3
Light Proficiency
Gain a +8193.6 Light Proficiency Buff for 273120 seconds.
If below 3 Clues and Dormant Cruelties, gain 2 Clues.

Spotlight & Gameplay