Mole Man
Skill | 2020
Abilities :
Bleed, Block Unblockable*, Contact Attacks, Frenzy, Purify, Shock, True Accuracy, Unstoppable
Immunities : Shock Immunity
Suggested Battlecasts : Black Panther
Suggested Statcasts : Precise Skill Relic of Blunting, Precise Skill Relic of Ferocity, Precise Skill Relic of Insulation, Precise Skill Relic of Protection, Precise Skill Relic of Talent
7* Stat Focus Suggestions
Attack : Critical Damage Rating
Defense : Block Penetration
#AW : Clarity
#AW: Planetary Endurance
#AW: Prowess Power
#Carina's Challengers
#Defensive: Tank
#Forbearance
#RAIDS : Vanguard
#Saga
#Size: XL
#Villain
FANTASTIC FIENDS
20% chance to Purify a Debuff.
20% chance to Purify a Debuff.
20% chance to Purify a Debuff.
20% chance to Purify a Debuff.
While Frenzied, Mole Man’s attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
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Unique Synergy: Does not stack with duplicate synergies.
GOOD VIBRATIONS
+800 Critical Damage Rating when striking Stunned opponents.
+600 Critical Damage Rating & enter the fight with +10 Combo Meter.
While Unstoppable, Basic Attacks have a flat +50% Critical Hit Chance, regardless of Critical Rating.
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Unique Synergy: Does not stack with duplicate synergies.
NEW INTELLIGENCIA TAKEDOWN
Inflicting a personal Wither or Spectre Debuff pauses Leader’s Power Dissolve Debuff for 1.5 seconds.
Performing a personal Counter-Evade pauses personal Debuffs for 3 seconds. Firing a Hellfire Round or Behemoth Buster with a Basic Attack shortens the Evade cooldown by 1 second.
Personal Shocks are paused during Moleman’s Special Attacks.
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Unique Synergy: Does not stack with duplicate synergies.
MASSIVE GAINS
Gain +57 Block Rating per Muscle Mass.
When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.
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Unique Synergy: Does not stack with duplicate synergies.
I DISAGREE WITH THE IMPLICATION
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Synergy Champions: Start each fight with a 5% Safeguard Buff for 2 seconds that begins paused until it prevents damage, and is removed when the Opponent activates a Special Attack 3. When it ends for any reason, it returns after 45 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Champion Spotlight, How to Use and Gameplay
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