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Winter Soldier
Revenge of Legends: A Brutal Legacy Skill

Winter Soldier

Suggested Champions

VIDEOS3
HOSTILITY CHARGES
Build by landing Basic Attacks and throwing Specials. These trigger Wounded at 150.
ENERGIZE
Generate more Power when landing hits and when attacked. At 3 Stacks, Special 2 cannot be Blocked and deals large bursts of unavoidable damage.
ACT OF PEACE
Complete by holding block
CHOOSE VIOLENCE
Dash forward after the Special 2 to gain Hostility Charges and grant Winter Soldier an Energize.
ACCEPT PEACE
Dodge back after the Special 2 to heal a portion of the damage taken through Block and remove an Energize from Winter Soldier.
REVERSAL COOLDOWN
Reversal is not active.
PHASE 1
Energize
Light Combo-Enders trigger Reversal and grant Winter Soldier an Energize.
PUNCHING BAG
Your Champion is temporarily just a Punching Bag.
PHASE 2
Energize
Combo-Enders trigger Reversal and grant Winter Soldier an Energize.
PHASE 3
Energize
Combo-Enders and striking Winter Soldier while he's Stunned triggers Reversal and grants Winter Soldier an Energize.
PHASE 4
Energize
Combo-Enders, striking Winter Soldier while he's Stunned, or hitting his Block triggers Reversal and grants Winter Soldier an Energize.
INDESTRUCTIBLE
Accept Peace by Dodging back after Special 2 to remove 1 Indestructible, then Knock Out the Defender with a Special 2.
Won't take damage from any source. Still reacts to being struck by attacks.
WOUNDED.
Defeat the Defender using a Special 2.
Triggered at 150 Hostility Charges. The Defender is dazed and takes increased damage from all sources.
INTIMIDATE
Decreases aggression and lowers Block Proficiency.
FURY
Increases Attack Rating.
PROWESS
Intercept
The Defender gains Prowess each time they are Wounded. Intercept to transfer to the Attacker and Regenerate some Health.
PROWESS COOLDOWN
Prowesses cannot be transferred.
SPECIAL 2 INDICATOR
At 3 stacks of Energize, Winter Soldier's Special 2 will deal large bursts of unavoidable damage.
CROSS-FIGHT
Winter Soldier feels he has taught the Summoner a lesson. They will no longer be a Punching Bag
Winter Soldier will begin the fight with 1 Indestructible Passive. It must be removed by Choosing Peace.
Winter Soldier will begin the fight with 2 Indestructible Passives. The final Passive must be removed by Choosing Peace.
11% CHANCE TO GAIN A FURY BUFF FOR 4816 SECONDS, GRANTING +3
11% chance to gain a Fury Buff for 4816 seconds, granting +344 Attack.
Winter Soldier begins the fight with one type of Ammo loaded into all his guns. Each time he launches a Special Attack he automatically switches to the next Ammo Type. Winter Soldier can also Dash back and hold Block for 1.5 seconds to manually switch ammo types.
55% chance to inflict Bleed, dealing 654 Direct Damage over 2752 seconds.
85% chance to inflict a Bleed Debuff, dealing 791 Direct Damage over 2752 seconds.
An upgrade to Bucky's bionic arm grants his Critical Hits a 15% chance to Power Drain his target for 12% of the target's max power. The amount drained increases based on Critical Hit Damage.
SPECIAL ATTACKS
Armor Piercing - Winter Soldier ignores all of the opponent’s Armor and Resistance Ratings.
Incendiary - Winter Soldier Incinerates the opponent, dealing 654 Energy Damage over 4472 seconds. This also removes Perfect Block Chance and reduces Block Proficiency by 50%.
Hollow Point - Any Bleed effect triggered during the attack has its Duration increased by 50%.