The Champion
6.2.6 Superior

The Champion

VIDEOS5
PERSISTENT CHARGE
The Champion channels The Power Primordial, the residual energy left over from the Big Bang, to enhance his physical form and gain up to 8 Persistent Charges.
Every 72 seconds, The Champion gains 1 Persistent Charge and activates Fury Buffs equal to his Persistent Charge, each granting him +246 Attack Rating for 1882 seconds.
0.01 Persistent Charge(s) are lost for every 20 hits in the opponent’s Combo Meter and when the opponents uses Nullify to remove any of his Fury Buffs.
CHAMPION OF THE UNIVERSE
The Champion always seeks to fight against the Greatest Fighters in the universe. While fighting them, he gains Persistent Charges 30% faster and increases the Duration and Ability Accuracy of all of his Buffs by a flat +30%.
Contest’s Greatest Fighters: All of the Summoner's Champions.
WHILE ATTACKING OR DEFENDING THE FINAL NODE IN A QUEST
+0.25 Armor Rating.
+0.02 Block Penetration.
LIGHT ATTACKS - REQUIRES 2 PERSISTENT CHARGE
True Accuracy
Activates passive True Accuracy for 7 seconds if intercepting the opponent’s Dash Attack.
MEDIUM ATTACKS - REQUIRES 3 PERSISTENT CHARGES
Inflicts an Armor Break if intercepting the opponent’s Dash Attack, reducing Armor Rating by -0.3 for 6 seconds.
SPECIAL ATTACK 1 SP1
When The Champion has 165 or more Persistent Charges, he spends one to activate a Regeneration Buff, regenerating 165 Health over 12375 seconds.
SPECIAL ATTACK 2 SP2
Spends 0.02 Persistent Charge(s) if hitting the opponent, granting +0.8 Critical Rating for this attack.
SPECIAL ATTACK 3 SP3
Spends 9 Persistent Charge(s) to activate a Fury Buff, granting +90 Attack Rating for 4480 seconds. This Fury also counts towards The Champion’s Primal Fury Signature Ability.
POWER STONE
Tryco Slatterus channels the might of his Power Stone to strengthen and enhance his abilities based on how full his Health is. Only 1 Power Stone threshold may be active at a time.
BETWEEN 100% AND 71% HEALTH - PRE-SHOW
If the Champion begins this fight at 100% of his max Health, he begins the fight with 3 of his Fury Buffs active.
While The Champion is in the Pre-Show, his Health cannot fall below 70% in a single attack.
BETWEEN 70% AND 31% HEALTH - OPENING BOUT
While The Champion is Unstoppable, whenever the Attacker is struck they are inflicted with a Stun Debuff for 0.5 second(s).
Unblockable
The Champion gains an Unblockable Charge every 10 seconds. A Charge is consumed whenever he attacks, regardless if it hits or not, to make the attack Passively Unblockable. Unaffected by Ability Accuracy.
While The Champion is in the Opening Bout, his Health cannot regenerate beyond 70% or fall below 30% in a single attack.
BETWEEN 30% AND 11% HEALTH - MAIN EVENT
The Champion gains un Unblockable Charge 3 seconds faster.
Purify
Whenever The Champion is inflicted with a Damaging or Stun Debuff, he has a 100% chance to Purify it. Cooldown: 6 seconds.
While The Champion is in the Main Event, his Health cannot regenerate beyond 30% or fall below 10% in a single attack.
BETWEEN 10% AND 0% HEALTH - DARK MATCH
Dodge
The Champion Gains 3 Persistent Indestructible Charges. Dodging a Special Attack hit with the Dexterity Mastery or a Dexterity replacement removes one Charge. Cooldown: 1 second. When all the Charges have been removed, The Champion can only take damage from Special Attacks.
Any damage dealt that would push The Champion into Dark Match is capped until he enters the mode. Additionally, he cannot heal.
PASSIVE
When at least one of his Fury Buffs is active, The Champion unleashes the full potential of The Power Primordial. This increases the Potency of his Armor Break by 80%. Additionally, when he activates 2 or more of his Fury Buffs, he becomes Unstoppable, shrugging off the impact of the opponent’s Basic Attacks for 0.05 seconds.
While attacking or defending on the final node in a Quest, for each active Fury Buff and while his Unstoppable Buff is active, he regenerates 1% of the damage taken this fight per second, excluding the amount already regenerated by this ability. This ability can regenerate up to a maximum of 5% Health per second.
IN ADDITION TO REGENERATING HEALTH, THE CHAMPION IS IMMUNE T
Petrify
In addition to regenerating Health, The Champion is immune to Fate Seal, Heal Block, Petrify, and any effects that modify Regeneration other than Poison.