Lumatrix
Skill | 2025
Abilities
Cunning, Endurance, Evade, Fury, Invisibility, Tracking, Unblockable
Immunities
Bleed Immunity, Rupture Immunity
7* Stat Focus
Attack:
Special Damage
Defense:
Special Damage
#Eidol
#Forbearance
#Genesis
#Offensive: Raw Damage
#Saga
#Size: M
#Villain
Relics

Duel Targets
STONEHENGE2
(7*
R5)
Counters

Signature Ability (Sig 1)
THE SHINING ASSASSIN
Always Active
When a non-Damaging Debuff on Lumatrix expires naturally, Passively reduce incoming damage by 29.8%.
The Opponent’s Instant Damaging effects have their Ability Accuracy reduced by -19.9%, doubled when fighting Science Champions.
Abilities
SKILLED EIDOL PHYSIOLOGY - ALWAYS ACTIVE
Lumatrix is a Skill Eidol and thus has a Fractured Power Bar and is Immune to Bleed and Rupture effects.
Personal effects other than Fury are paused during the Opponent’s Special Attacks.
Start each fight with an indefinite -25.0% Endurance Passive. When the Opponent Misses while Lumatrix is Blocking, also gain a -25.0% Endurance Passive for 20 seconds. Max stacks: 3.
Lumatrix can charge their Heavy Attack for -1 seconds, and their Heavy Attack hits grant the Opponent -20.0% less Power. While Invisible, this reduction is extended to all hits.
CUNNING - MAX: 8
Lumatrix’s 40.0% Cunning Passives last 12 seconds, and 1 Cunning is gained when Lumatrix has 1 or more full Bars of Power remaining after activating a Special Attack.
Gaining Lumatrix’s Cunning refreshes all personal Cunning. While Lumatrix’s Cunning is at max, all hits are Guaranteed Critical Hits.
MISDIRECTION - EVADE
When Lumatrix starts charging their Heavy Attack, they gain an Evade Charge for 2 seconds. This starts indefinitely paused, and will not activate while Invisible or while Lumatrix’s Invisibility is on cooldown.
When Lumatrix stops charging their Heavy Attack, this Evade Charge is removed. As a Defender, this is unpaused instead.
Against non-Mutant Opponents, gaining this Evade Charge also inflicts the Opponent with a Tracking Passive for 5 seconds.
While this Evade Charge is active, Lumatrix gains a 100.0% chance to Evade Basic Attacks.
The Opponent becomes more aggressive while this Evade Charge is active, or while Invisible.
Performing any Evade consumes the Evade Charge and grants 100.0 Cunning. Performing a personal Evade also inflicts a Stun Passive for 1 second.
DECEPTION - INVISIBILITY
When performing an Evade, Lumatrix gains an Invisibility Passive for 3 seconds, paused during Lumatrix’s attacks. As an Attacker, activating a Special Attack while the Evade Charge is active also grants this Invisibility.
While Invisible or while Lumatrix is performing their Special Attack 1, gain Stun Immunity, increase personal Cunning potency by 100.0%, and pause all personal effects other than Invisibility and Stun.
When the Opponent is knocked down by a Heavy Attack or when the Opponent activates a Special Attack, this Invisibility is removed.
If this Invisibility ends without Lumatrix knocking the Opponent down with a Heavy Attack, it goes on cooldown for 20 seconds.
This cooldown is removed by punishing a Special Attack, activating a Special Attack, or by knocking the Opponent down with a Heavy Attack.
SPECIAL ATTACK 1
On activation, gain 100.0 Cunning.
Just before the final hit, activate Invisibility. If already Invisible, also gain an Unblockable Passive for 2 seconds.
SPECIAL ATTACK 2
On activation, gain 300.0 Cunning. As a Defender, also gain Lumatrix’s Evade Charge, and pause it until the end of this Special Attack.
On the first landed hit, gain a +75.0 Fury Passive for 20 seconds. If Unblockable, gain 1 additional Fury Passive. Max stacks: -1.
SPECIAL ATTACK 3
On activation, gain 700.0 Cunning, activate Invisibility, and pause it for -1 seconds.
While this pause is active, Lumatrix’s Invisibility will not be removed when the Opponent is knocked down by a Heavy Attack or when the Opponent activates a Special Attack.
Synergies
SUIT OF LIGHTS
When the Opponent Evades, Lumatrix gains their Invisibility Passive for 3 seconds. If Lumatrix’s Invisibility is on cooldown, it is removed first.
Rintrah becomes passively Unstoppable while Dashing towards the Opponent. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.



