Red Hulk
Science | 2016
Abilities :
Contact Attacks, Incinerate, Regeneration, Armor Break -
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Immunities : Incinerate Immunity, Poison Immunity
Suggested Battlecasts : Hulk
#AW: Decay
#AW: Subdue
#Gamma
#Offensive: Damage Over Time
#Size: XL
#Thunderbolts
#Villain
ELDERS’ GAME
While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Gain +15% chance to Armor Break during his Rock Field.
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Unique Synergy: Does not stack with duplicate synergies.
GAMMA HORDE
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
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Unique Synergy: Does not stack with duplicate synergies.
SEEING RED
Well Timed Blocks have a 100% chance to inflict 1 Death Spore up to a max of 30 Spores total.
+25% Power Rate against Incinerated opponents.
While under 1 Bar of Power, Charging Red Skull’s Heavy Attack grants an Unstoppable Buff for 2 seconds. If Hit while Unstoppable, the Buff is removed and Red Skull immediately executes the Heavy Attack.
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Unique Synergy: Does not stack with duplicate synergies.
WHAT YOU FEAR, YOU’LL DESTROY
When struck while performing a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.
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Synergy Champions: Personal damaging effects gain 15% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Champion Spotlight, How to Use and Gameplay
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