
Joe Fixit
Science | 2015
Abilities :
Bleed, Contact Attacks, Disorient, Petrify, Weakness
Immunities : Poison Immunity, Reverse Control Immunity -

Suggested Battlecasts : Hulk
7* Stat Focus Suggestions
Attack : Critical Rating
Defense : Block Penetration
#AW : Secutor
#AW: Crush
#AW: Defiance
#AW: Unsteady Ground
#Defensive: Utility
#Gamma
#Size: XL
#Villain
#Villain of the Contest
#Wrath
Important
Synergies
GAMMA HORDE
Sorcerer Supreme : Stun Debuffs inflicted on the Opponent last 25% longer.
Hulk : Stun Debuffs inflicted on the Opponent last 25% longer.
Hulk (Ragnarok) : Stun Debuffs inflicted on the Opponent last 25% longer.
Joe Fixit : Stun Debuffs inflicted on the Opponent last 25% longer.
Red Hulk : Stun Debuffs inflicted on the Opponent last 25% longer.
She-Hulk : Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
BIG AND TALL
Solvarch : The first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.
Kingpin : At the start of each fight, gain a Rage Debuff.
Joe Fixit : Dead Man’s Hand Debuffs last an additional 2 seconds per Bar of Power spent.
Unique Synergy: Does not stack with duplicate synergies.
Champion Spotlight, How to Use and
Gameplay
Coming Soon...