While not Unstoppable, Frank gains +115 Critical Damage Rating for each of his Berserk Passives.
During Elsa’s Heavy or Special Attacks while not Reloading Hellfire Rounds, double tapping Block swaps their effects between Incinerates and Coldsnaps.Unique Synergy: Does not stack with duplicate synergies.
Personal Tranquilize duration is increased by +2 seconds flat.
When the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Bat attacks gain +300 Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Gain the bonuses of other present Synergy Champions.
+10% Special Damage.
+20% Combat Adrenaline.
+500 Armor Rating.
+10% Attack Rating.
+200 Critical Rating.Unique Synergy: Does not stack with duplicate synergies.
Gaining a personal Invisibility grants the Opponent a non-stacking +15% Fury Buff for 15 seconds.
Chilling Howl grants a +15% Fury Passive for 20 seconds.Unique Synergy: Does not stack with duplicate synergies.
Personal Bleeds gain 35% increased potency. Under the light of the Full Moon, this is increased to 50%.
If the real-world Moon is Full or New, it is considered to be both. If it is Waxing or Waning, it is considered to be both.Unique Synergy: Does not stack with duplicate synergies.
At the start of each fight, rapidly gain 25% of a Bar of Power for each other unique Synergy Champion present.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
Synergy Champions: Interrupting any attack inflicts a Bleed Debuff dealing 20% of Attack as Direct Damage over 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Intercepting the Opponent with a Light Attack inflicts a personal indefinite Injury. Does not trigger the Injury cooldown.
At the start of each fight, gain 3 Investigation.
If both Senses are active, activating Special Attack 1 pauses both of them for 6 seconds.
Equilibrium Buff durations are increased by 50%.Unique Synergy: Does not stack with duplicate synergies.
While Mr. Knight’s current Moon Phase matches the real-world Moon, personal Injury Passives have no cooldown.
If the real-world Moon is Full or Waxing, it is considered to be both. If it is New or Waning, it is considered to be both.Unique Synergy: Does not stack with duplicate synergies.
Medium and Heavy Attacks gain +155 Critical Rating.
All #Silver Champions: Gain +155 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
While the Opponent is cornered, gain +300 Critical Rating.
Other Synergy Champions: While either Champion is cornered, personal Bleed Debuffs gain 20% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
Knocking down the Opponent grants them 10 Combo Meter.
Until Lady Deathstrike activates Ferocity for the first time each fight, when the Opponent activates a Special Attack, she gains an Unstoppable Passive for the duration of the Special.Unique Synergy: Does not stack with duplicate synergies.
Activating a Special Attack 2 Inflict a non-stacking 450 Energy Vulnerability Passive for 20 seconds.
Activating a Special Attack 2 Inflict a non-stacking 450 Physical Vulnerability Debuff for 20 seconds.
Activating a Special Attack 2 Gain a non-stacking +450 Precision Buff for 20 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Tapping Block while charging a Heavy Attack allows these Champions to interrupt their Channeling. Cooldown: 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
While Cassandra is recovering from her Special Attack 1 or 2, charging a Heavy Attack refreshes her personal Root Passive.Solo: Only affects this Champion and does not stack.
The first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.
At the start of each fight, gain a Rage Debuff.
Dead Man’s Hand Debuffs last an additional 2 seconds per Bar of Power spent.Unique Synergy: Does not stack with duplicate synergies.
At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
At the start of each fight, Solvarch is inflicted with a Coldsnap Debuff dealing 5 Energy Damage over 2.5 seconds.
Other Synergy Champions: 15% increased Coldsnap Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.





















