Synergy Members: Start each fight with 10 indefinite Precision Passives. These don't count as Precisions and are consumed by Light and Medium hits to become Guaranteed Critical Hits.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: Gain +10% Health and +10% Shock and Bleed potency.
Unique Synergy: Does not stack with duplicate synergies.
20% chance for his low-kick first Medium Attack to be Unblockable. Additionally, If the opponent activates an unstoppable effect as a result of this attack, it expires instantly.
+120% Regeneration Rate when hitting opponents.Unique Synergy: Does not stack with duplicate synergies.
Start the fight with an indefinite Armor Up increasing Armor Rating by [30, 60, 100].Solo Synergy: Only affects this Champion and does not stack.
When True Accuracy is active, her Attack Rating is increased by 15%.
Starts the fight with 10 Electroshock Charges.Unique Synergy: Does not stack with duplicate Synergies.
Increase the Potency of Poisons by 20%.
Gain +25% Block Proficiency in Guard Stance.Unique Synergy: Does not stack with duplicate synergies.
Personal Poison Debuffs become Passive and gain +10% Potency.
Gain 1 Rage each time the opponent Nullifies a Buff.
+35% Curse Debuff duration.
35% Shock Debuff Potency.Unique Synergy: Does not stack with duplicate synergies.
All Non-Villian Champions, gain 10% Attack Rating, 5% Physical Resistance, 5% Energy Resistance vs. Villains.
Unique Synergy: Does not stack with duplicate synergies.
Alternate Tempests activated by Storm's Special 3 last 8 seconds longer.
Gain Immunity to Incinerate and Coldsnap effects. Each time an Immunity prevents one of these effects, gain 2 Prowess Buff(s).Unique Synergy: Does not stack with duplicate Synergies.
+50% Ability Power Rate while below 1 Bar of Power.
Inflict a Soul Neutralize every 25 seconds.Unique Synergy: Does not stack with duplicate synergies.
Well Timed Blocks grant +1 Plasma Charge.
Passively increases Attack by 20% of Base Attack when Striking a Debuffed Opponent.
When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, she gains a Passive Fury Effect increasing her Attack by 50% of her Base Attack for 3 seconds.Unique Synergy: Does not stack with duplicate synergies.
Inflict 4 Rupture Debuffs dealing 15% Attack Rating as Physical Damage over 15 second(s) on last hit of Special 1.
On landing a Critical Hit, if both a personal Incinerate and Bleed on Opponent, pause them for 6 second(s).Unique Synergy: Does not stack with duplicate synergies.
Philosopher’s Mix is Paused during Diablo’s Special Attacks.
After using an Imbued attack, gain 40 Dark Energy.
While Enraged, gain +10% Attack Rating.
+1% Attack Rating for each Stagger on the opponent.Unique Synergy: Does not stack with duplicate synergies.
Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.Unique Synergy: Does not stack with duplicate synergies.
Gains +4900 Critical Rating while the Opponent has 2 or more Bars of Power.
Chance to Incinerate when Struck increased by a flat 100%.
Imprison the Opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
When Rock Stacks are removed, Thing gains an extra Fury Passive.Unique Synergy: Does not stack with duplicate synergies.
While Paralytic Secretion is active, gain an Unstoppable Buff for 5 seconds when charging a Heavy Attack. Cooldown 12 seconds.Solo Synergy: Only affects this Champion and does not stack.
All Champions except Guardian: +[500, 750, 1000, 1250] Block Proficiency.
Unique Synergy: Does not stack with duplicate synergies.
Hulkling is Stun Immune while he has at least 3 Pierce Buffs.Unique Synergy: Does not stack with duplicate synergies.
Start the fight with 5 Rage charges.
Start the fight with a Fury Buff, granting 50% of your Base Attack for 15 Seconds.
Start the fight with a Fury Buff, granting 50% of your Base Attack for 15 Seconds.
Start the fight with a Fury Buff, granting 50% of your Base Attack for 15 Seconds.Unique Synergy: Does not stack with duplicate synergies.
Gain an additional Cleanse Passive whenever one would be gained.
Critical Hits have an 80% chance to inflict a Bleed Debuff, dealing 50% of their Attack in damage over 4 second(s).
Critical Hits have an 80% chance to inflict a Bleed Debuff, dealing 50% of their Attack in damage over 4 second(s).
Well-Timed Blocks grant a non-stacking Precision Buff for 4 second(s), increasing Critical Rating by +700.Unique Synergy: Does not stack with duplicate synergies.








