
Viv Vision
Tech | 2023
Abilities : Armor, Contact Attacks, Energy Vulnerability, Fury, Heal Block, Incinerate, Phasing or Phase, Power Drain, Suppression
Immunities : Bleed Immunity, Fate Seal Immunity*, Nullify Immunity*, Poison Immunity, Reverse Control Immunity
Suggested Relics : Sentinel, Vision
#AW : Secutor
#AW: Armor Burn
#AW: Sugar Pill
#Champions
#Control: Denial
#Hero
#Metal
#Robot
#Size: S
Important Synergies
EVENANANDRO1DCANCRY

Viv Vision: Once per Quest, activate 1 of 3 non-stacking Pre-Fights that can be used by any other #Hero Champion, except against Cosmic Opponents:
Threat Assessment: Incoming Ability Accuracy reductions suffer -25% potency.
Countermeasures: Incoming Non-Damaging Debuffs other than Stun suffer -25% duration.
Interference: Incoming Power Drains/Burns suffer -40% potency.
Threat Assessment: Incoming Ability Accuracy reductions suffer -25% potency.
Countermeasures: Incoming Non-Damaging Debuffs other than Stun suffer -25% duration.
Interference: Incoming Power Drains/Burns suffer -40% potency.
Unique Synergy: Does not stack with duplicate synergies.


I WILL SAVE HER



Vision (Age of Ultron): +0.5% Attack Rating for each percent of Viv’s missing Health, unless Viv is Knocked Out. Counts highest Health Viv on team
Vision: +0.5% Attack Rating for each percent of Viv’s missing Health, unless Viv is Knocked Out. Counts highest Health Viv on team
Viv Vision: When Vivian doesn’t participate in a fight, her father repairs her. At the start of her next fight she gains a Self-Repair Buff, Regenerating 10% of her Max Health over 20 seconds. This Buff is removed if Viv is Stunned.
Unique Synergy: Does not stack with duplicate synergies.




GO FOR CHAMPIONS!





Viv Vision: Once per Quest, after expending her Pre-Fight, Viv can gain an additional use by winning a fight.
Synergy Champions: Gain +5% Attack Rating for each unique Synergy Champion on the team.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.





VVVVVV






Synergy Champions: Personal Buffs and Debuffs gain +10% potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.

HOLOGRAMASTERY


Viv Vision: Advanced use of Holograms grants 5% chance to Evade, increased by 2% flat for each active Solar Energy. Does not trigger while Blocking or Phasing.
Mysterio: Illusion Gas' Power Drain potency and chance to cause Miss are increased by 4% flat and 10% flat respectively.
Unique Synergy: Does not stack with duplicate synergies.



SICK KICKS




Synergy Champions: All attacks involving shoes have their Attack Rating increased by 5%.




THE ILLUSIONISTS





Synergy Champions: Dodging an attack with the Dexterity Mastery grants a non-stacking 20% Physical Resistance Passive for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.




CHAMPIONS





Ironheart: Reduce the duration of Armor Up cooldowns by -2 seconds.
Spider man (Miles Morales): Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Ms. Marvel (Kamala Khan): Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Dust: Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Viv Vision: Reduce the duration of Armor Up cooldowns by -2 seconds.
Unique Synergy: Does not stack with duplicate synergies.


TAKING UP THE MANTLE



Patriot: On activation, Special Attack 1 generates 6 Combo.
Viv Vision: Generate Solar Energy more quickly when striking with Light or Medium Attacks.
White Tiger: Activating a Striker pauses personal Precision Passives for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Champion Spotlight, How to Use and Gameplay
Coming Soon...